Use SkPath instead of SkVertices to draw brush strokes

This commit is contained in:
Yousef Khadadeh 2025-08-23 13:28:01 +03:00
parent 47232242f3
commit 95c1c3c9e5
3 changed files with 54 additions and 45 deletions

View file

@ -40,8 +40,7 @@ std::shared_ptr<DrawComponent> DrawBrushStroke::deep_copy() const {
a->d = d;
a->coords = coords;
// Just copy pointers over, brush strokes cant be edited so they can share the same memory
a->vertices = vertices;
a->verticesMipMap = verticesMipMap;
a->brushPath = brushPath;
a->bounds = bounds;
return a;
@ -63,7 +62,7 @@ Vector2f two_dim_vec_slerp(const Vector2f& v1, const Vector2f& v2) {
}
void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
if(drawSetupData.shouldDraw && vertices) {
if(drawSetupData.shouldDraw && brushPath) {
//bool deepPrecheck = false;
//for(auto& aabb : precheckAABBLevels) {
// if(SCollision::collide(drawData.cam.viewingAreaGenerousCollider, aabb)) {
@ -75,16 +74,12 @@ void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
// return;
SkPaint paint;
if(d->color.w() == 1.0) // Fully opaque, dont bother with blending
canvas->save();
else
canvas->saveLayerAlphaf(nullptr, d->color.w());
paint.setColor4f(SkColor4f{d->color.x(), d->color.y(), d->color.z(), 1.0f});
//paint.setStroke(true);
//paint.setStrokeWidth(0.0f);
canvas->save();
paint.setColor4f(SkColor4f{d->color.x(), d->color.y(), d->color.z(), d->color.w()});
canvas_do_calculated_transform(canvas);
if(drawSetupData.mipmapLevel == 0)
canvas->drawVertices(vertices, SkBlendMode::kClear, paint);
else
canvas->drawVertices(verticesMipMap[drawSetupData.mipmapLevel - 1], SkBlendMode::kClear, paint);
canvas->drawPath(*brushPath, paint);
//SkPaint p2(SkColor4f{1, 0, 0, 1});
//p2.setStroke(true);
//SkPaint p3(SkColor4f{0, 1, 0, 1});
@ -100,25 +95,14 @@ void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
void DrawBrushStroke::initialize_draw_data(DrawingProgram& drawP) {
if(!d->points.empty()) {
std::vector<SkPoint> vertexData;
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
auto triangleFunc = [&](Vector2f a, Vector2f b, Vector2f c) {
vertexData.emplace_back(a.x(), a.y());
vertexData.emplace_back(b.x(), b.y());
vertexData.emplace_back(c.x(), c.y());
return false;
};
create_triangles(triangleFunc, points, 0);
vertices_to_draw_data(vertices, vertexData);
vertexData.clear();
brushPath = std::make_shared<SkPath>();
create_triangles(triangleFunc, points, 4);
vertices_to_draw_data(verticesMipMap[0], vertexData);
vertexData.clear();
create_triangles(triangleFunc, points, 30);
vertices_to_draw_data(verticesMipMap[1], vertexData);
create_triangles(triangleFunc, points, 0, brushPath);
}
create_collider();
}
@ -211,19 +195,26 @@ std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points_avg(size_t begi
return toRet;
}
void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<DrawBrushStrokePoint>& points, unsigned skipVertexCount) {
void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<DrawBrushStrokePoint>& points, unsigned skipVertexCount, std::shared_ptr<SkPath> bPath) {
const int ARC_SMOOTHNESS = 10;
const int CIRCLE_SMOOTHNESS = 20;
std::vector<DrawBrushStrokePoint>& pointsN = d->points;
std::vector<SkPoint> topPoints;
std::vector<SkPoint> bottomPoints;
if(pointsN.size() == 1 && d->hasRoundCaps) {
std::vector<Vector2f> circlePoints = gen_circle_points(pointsN.front().pos, pointsN.front().width / 2.0f, CIRCLE_SMOOTHNESS);
for(size_t i = 0; i < circlePoints.size(); i++)
for(size_t i = 0; i < circlePoints.size(); i++) {
if(passTriangleFunc(pointsN.front().pos, circlePoints[i], circlePoints[(i + 1) % circlePoints.size()])) return;
topPoints.emplace_back(convert_vec2<SkPoint>(circlePoints[i]));
}
}
if(pointsN.size() < 2)
if(pointsN.size() < 2) {
if(bPath && !topPoints.empty())
bPath->addPoly(topPoints.data(), topPoints.size(), false);
return;
}
std::vector<size_t> wedgeIndices = get_wedge_indices(points);
for(size_t i = 0; i < wedgeIndices.size() - 1; i++) {
@ -238,7 +229,9 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
perpPrev.normalize();
vertArray[0] = points[pointsBegin].pos + perpPrev * points[pointsBegin].width * 0.5f;
topPoints.emplace_back(convert_vec2<SkPoint>(vertArray[0]));
vertArray[1] = points[pointsBegin].pos - perpPrev * points[pointsBegin].width * 0.5f;
bottomPoints.emplace_back(convert_vec2<SkPoint>(vertArray[1]));
newIndex = 2;
if(d->hasRoundCaps && pointsBegin == 0) {
@ -248,8 +241,11 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
std::vector<Vector2f> arcPoints = arc_vec<float>(points[0].pos, arcDirStart, arcDirEnd, arcDirCenter, points[0].width * 0.5f, ARC_SMOOTHNESS);
arcPoints.emplace(arcPoints.begin(), convert_vec2<Vector2f>(vertArray[0]));
arcPoints.emplace_back(convert_vec2<Vector2f>(vertArray[1]));
for(size_t i = 0; i < arcPoints.size() - 1; i++)
for(size_t i = 0; i < arcPoints.size() - 1; i++) {
if(passTriangleFunc(points[0].pos, arcPoints[i], arcPoints[i + 1])) return;
bottomPoints.emplace_back(convert_vec2<SkPoint>(arcPoints[i]));
}
bottomPoints.emplace_back(convert_vec2<SkPoint>(arcPoints.back()));
}
for(size_t j = pointsBegin + 1; j < pointsEnd; j++) {
@ -272,10 +268,12 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
perp = -perp;
vertArray[newIndex] = points[j].pos + perp * 0.5f * points[j].width;
topPoints.emplace_back(convert_vec2<SkPoint>(vertArray[newIndex]));
newIndex = (newIndex + 1) % 3;
if(passTriangleFunc(vertArray[0], vertArray[1], vertArray[2])) return;
vertArray[newIndex] = points[j].pos - perp * 0.5f * points[j].width;
bottomPoints.emplace_back(convert_vec2<SkPoint>(vertArray[newIndex]));
newIndex = (newIndex + 1) % 3;
if(passTriangleFunc(vertArray[0], vertArray[1], vertArray[2])) return;
@ -288,10 +286,12 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
if(perp.dot(perpPrev) < 0.0)
perp = -perp;
vertArray[newIndex] = points[pointsEnd].pos + perp * points[pointsEnd].width * 0.5;
topPoints.emplace_back(convert_vec2<SkPoint>(vertArray[newIndex]));
newIndex = (newIndex + 1) % 3;
if(passTriangleFunc(vertArray[0], vertArray[1], vertArray[2])) return;
vertArray[newIndex] = points[pointsEnd].pos - perp * points[pointsEnd].width * 0.5;
bottomPoints.emplace_back(convert_vec2<SkPoint>(vertArray[newIndex]));
newIndex = (newIndex + 1) % 3;
if(passTriangleFunc(vertArray[0], vertArray[1], vertArray[2])) return;
@ -311,6 +311,7 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
Vector2f wedgeP1 = ((currentP1 - currentP2).dot(nextRectDir)) <= 0.0 ? currentP1 : currentP2;
Vector2f wedgeP2 = ((nextP1 - nextP2).dot(rectDir)) <= 0.0 ? nextP1 : nextP2;
bool isTopWedge = wedgeP1 == convert_vec2<Vector2f>(topPoints.back());
float arcRadius;
@ -330,8 +331,17 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
arcPoints.emplace(arcPoints.begin(), wedgeP1);
arcPoints.emplace_back(wedgeP2);
for(size_t i = 0; i < arcPoints.size() - 1; i++)
for(size_t i = 0; i < arcPoints.size() - 1; i++) {
if(passTriangleFunc(wedgeCenter, arcPoints[i], arcPoints[i + 1])) return;
if(isTopWedge)
topPoints.emplace_back(convert_vec2<SkPoint>(arcPoints[i]));
else
bottomPoints.emplace_back(convert_vec2<SkPoint>(arcPoints[i]));
}
if(isTopWedge)
topPoints.emplace_back(convert_vec2<SkPoint>(arcPoints.back()));
else
bottomPoints.emplace_back(convert_vec2<SkPoint>(arcPoints.back()));
}
else if(d->hasRoundCaps) { // It's the last point, cap it off
Vector2f arcDirStart = (convert_vec2<Vector2f>(vertArray[(newIndex + 1) % 3]) - points.back().pos).normalized();
@ -340,10 +350,18 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
std::vector<Vector2f> arcPoints = arc_vec<float>(points.back().pos, arcDirStart, arcDirEnd, arcDirCenter, points.back().width * 0.5f, ARC_SMOOTHNESS);
arcPoints.emplace(arcPoints.begin(), convert_vec2<Vector2f>(vertArray[(newIndex + 1) % 3]));
arcPoints.emplace_back(convert_vec2<Vector2f>(vertArray[(newIndex + 2) % 3]));
for(size_t i = 0; i < arcPoints.size() - 1; i++)
for(size_t i = 0; i < arcPoints.size() - 1; i++) {
if(passTriangleFunc(points.back().pos, arcPoints[i], arcPoints[i + 1])) return;
topPoints.emplace_back(convert_vec2<SkPoint>(arcPoints[i]));
}
topPoints.emplace_back(convert_vec2<SkPoint>(arcPoints.back()));
}
}
if(bPath && !topPoints.empty()) {
topPoints.insert(topPoints.begin(), bottomPoints.rbegin(), bottomPoints.rend());
bPath->addPoly(topPoints.data(), topPoints.size(), true);
}
}
void DrawBrushStroke::create_collider() {
@ -355,7 +373,7 @@ void DrawBrushStroke::create_collider() {
create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
strokeObjects.triangle.emplace_back(a, b, c);
return false;
}, points, 0);
}, points, 0, nullptr);
strokeObjects.recalculate_bounds();
SCollision::BVHContainer<float> collisionTree;
@ -376,13 +394,6 @@ void DrawBrushStroke::add_precheck_aabb_level(size_t level, const std::vector<SC
}
}
void DrawBrushStroke::vertices_to_draw_data(sk_sp<SkVertices>& vertexDataPtr, const std::vector<SkPoint>& vertexData) {
if((d->points.size() == 1 && d->hasRoundCaps) || d->points.size() >= 2)
vertexDataPtr = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, vertexData.size(), vertexData.data(), nullptr, nullptr);
else
vertexDataPtr = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 0, nullptr, nullptr, nullptr);
}
void DrawBrushStroke::update(DrawingProgram& drawP) {
}
@ -405,7 +416,7 @@ bool DrawBrushStroke::collides_within_coords(const SCollision::ColliderCollectio
create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
toRet = SCollision::collide(checkAgainst, SCollision::Triangle<float>{a, b, c});
return toRet;
}, points, 0);
}, points, 0, nullptr);
return toRet;
}