Use manual mipmaps to improve image draw performance
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2 changed files with 33 additions and 3 deletions
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@ -19,6 +19,7 @@ class ImageResourceDisplay : public ResourceDisplay {
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struct FrameData {
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sk_sp<SkImage> data;
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float duration;
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std::unordered_map<unsigned, sk_sp<SkImage>> mipmapLevels;
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};
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std::vector<FrameData> frames;
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