GUI now collects events on its own
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a7030059a4
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10 changed files with 184 additions and 76 deletions
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@ -131,8 +131,6 @@ struct InputManager {
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int stopKeyInput = 0;
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std::optional<Vector2ui32> lastPressedKeybind;
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void text_input_silence_everything();
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enum KeyCodeEnum : unsigned {
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// Assignable
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KEY_CAMERA_ROTATE_CLOCKWISE = 0,
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@ -189,6 +187,12 @@ struct InputManager {
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KEY_TEXT_SELECTALL,
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KEY_TEXT_UNDO,
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KEY_TEXT_REDO,
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KEY_TEXT_ESCAPE,
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KEY_GENERIC_UP,
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KEY_GENERIC_DOWN,
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KEY_GENERIC_LEFT,
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KEY_GENERIC_RIGHT,
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KEY_GENERIC_ENTER,
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KEY_GENERIC_ESCAPE,
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KEY_GENERIC_LSHIFT,
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KEY_GENERIC_LALT,
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