Added option to show/hide grid coordinates

This commit is contained in:
Yousef Khadadeh 2025-09-25 16:28:28 +03:00
parent 8cc1486234
commit 8f0ca434d6
3 changed files with 6 additions and 4 deletions

View file

@ -319,7 +319,7 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
canvas->rotate(-drawData.cam.c.rotation * 180.0 / std::numbers::pi);
canvas->drawPaint(linePaint);
canvas->restore();
if(drawData.cam.c.rotation == 0.0 && !drawData.main->takingScreenshot) {
if(showCoordinates && drawData.cam.c.rotation == 0.0 && !drawData.main->takingScreenshot) {
coordinatesWillBeDrawn = true;
WorldVec worldWindowEndPos = drawData.cam.c.pos + drawData.cam.c.dir_from_space(drawData.cam.viewingArea);
coordinatesAxisOnBounds = bounds.has_value() && !bounds.value().fully_contains_aabb(SCollision::AABB<WorldScalar>(drawData.cam.c.pos, worldWindowEndPos));
@ -387,7 +387,7 @@ void WorldGrid::draw_coordinates(SkCanvas* canvas, const DrawData& drawData, Vec
float yAxisMaxXLength = 0.0f;
for(int maxRepeats = 0; maxRepeats < 3; maxRepeats++) {
for(int maxRepeats = 0; maxRepeats < 10; maxRepeats++) {
xAxisLabels.clear();
exponentExistsInXAxis = false;