Rewrote how input text box focus is decided
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41 changed files with 317 additions and 490 deletions
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@ -6,7 +6,7 @@
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class RichTextUserInput {
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public:
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RichTextUserInput(const std::shared_ptr<RichText::TextBox>& initTextBox, const std::shared_ptr<RichText::TextBox::Cursor>& initCursor, const std::shared_ptr<RichText::TextStyleModifier::ModifierMap>& initModMap);
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RichTextUserInput(InputManager::TextBoxID initId, const std::shared_ptr<RichText::TextBox>& initTextBox, const std::shared_ptr<RichText::TextBox::Cursor>& initCursor, const std::shared_ptr<RichText::TextStyleModifier::ModifierMap>& initModMap);
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struct Changes {
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bool textEdited = false;
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bool cursorChanged = false;
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@ -16,6 +16,7 @@ class RichTextUserInput {
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void add_text_to_textbox(const std::string& inputText);
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void do_textbox_operation_with_undo(const std::function<void()>& func);
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void add_textbox_undo(const RichText::TextBox::Cursor& prevCursor, const RichText::TextData& prevRichText);
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const InputManager::TextBoxID id;
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private:
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std::shared_ptr<RichText::TextBox> textBox;
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std::shared_ptr<RichText::TextBox::Cursor> cursor;
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