Calculate accurate brush stroke data in parallel before drawing
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15 changed files with 86 additions and 50 deletions
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@ -29,7 +29,7 @@ class RectangleCanvasComponent : public CanvasComponent {
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} d;
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private:
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) const override;
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virtual void draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const override;
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virtual void initialize_draw_data(DrawingProgram& drawP) override;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const override;
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void create_draw_data();
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