Calculate accurate brush stroke data in parallel before drawing
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15 changed files with 86 additions and 50 deletions
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@ -41,7 +41,7 @@ std::unique_ptr<CanvasComponent> RectangleCanvasComponent::get_data_copy() const
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return toRet;
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}
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void RectangleCanvasComponent::draw(SkCanvas* canvas, const DrawData& drawData) const {
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void RectangleCanvasComponent::draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const {
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if(d.fillStrokeMode == 0 || d.fillStrokeMode == 2) {
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SkPaint p;
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p.setStyle(SkPaint::kFill_Style);
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