Calculate accurate brush stroke data in parallel before drawing

This commit is contained in:
Yousef Khadadeh 2026-02-07 18:49:56 +03:00
parent fd1f76520b
commit 89925763cd
15 changed files with 86 additions and 50 deletions

View file

@ -30,9 +30,11 @@ class CanvasComponent {
friend class CanvasComponentContainer;
friend class CanvasComponentAllocator;
virtual bool accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords) const;
virtual bool accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords, const std::shared_ptr<void>& predrawData) const;
virtual std::shared_ptr<void> get_predraw_data(const DrawData& drawData) const;
virtual std::shared_ptr<void> get_predraw_data_accurate(const DrawData& drawData, const CoordSpaceHelper& coords) const;
virtual void draw(SkCanvas* canvas, const DrawData& drawData) const = 0;
virtual void draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const = 0;
virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const = 0;