Calculate accurate brush stroke data in parallel before drawing
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15 changed files with 86 additions and 50 deletions
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@ -30,9 +30,11 @@ class CanvasComponent {
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friend class CanvasComponentContainer;
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friend class CanvasComponentAllocator;
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virtual bool accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords) const;
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virtual bool accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords, const std::shared_ptr<void>& predrawData) const;
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virtual std::shared_ptr<void> get_predraw_data(const DrawData& drawData) const;
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virtual std::shared_ptr<void> get_predraw_data_accurate(const DrawData& drawData, const CoordSpaceHelper& coords) const;
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) const = 0;
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virtual void draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const = 0;
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virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const = 0;
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