Calculate accurate brush stroke data in parallel before drawing
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15 changed files with 86 additions and 50 deletions
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@ -37,8 +37,16 @@ std::optional<Vector4f> CanvasComponent::get_stroke_color() const {
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return std::nullopt;
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}
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bool CanvasComponent::accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords) const {
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bool CanvasComponent::accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords, const std::shared_ptr<void>& predrawData) const {
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return false;
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}
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std::shared_ptr<void> CanvasComponent::get_predraw_data(const DrawData& drawData) const {
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return nullptr;
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}
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std::shared_ptr<void> CanvasComponent::get_predraw_data_accurate(const DrawData& drawData, const CoordSpaceHelper& coords) const {
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return nullptr;
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}
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CanvasComponent::~CanvasComponent() {}
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