For grids, remove divisions outward to infinity implemented
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5 changed files with 260 additions and 69 deletions
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@ -64,13 +64,9 @@ World::World(MainProgram& initMain, OpenWorldInfo& worldInfo):
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init_client_callbacks();
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con.client_send_items_to_server(RELIABLE_COMMAND_CHANNEL, SERVER_INITIAL_DATA, displayName, false);
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//gridMan.add_grid("a");
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//gridMan.grids["a"].offset.x() += WorldScalar(20000000);
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//gridMan.grids["a"].offset.y() += WorldScalar(40000000);
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//gridMan.grids["a"].size = WorldScalar(100000000);
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//gridMan.grids["a"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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gridMan.add_grid("b");
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gridMan.grids["b"].size = WorldScalar(1000000000000);
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gridMan.grids["b"].size = WorldScalar(1000);
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gridMan.grids["b"].removeDivisionsOutwards = true;
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gridMan.grids["b"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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}
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