Improvements to GUI performance

This commit is contained in:
Yousef Khadadeh 2026-05-19 16:35:08 +03:00
parent 1960ea827e
commit 80097dc41e
8 changed files with 31 additions and 21 deletions

View file

@ -61,7 +61,10 @@ void PaintCircleMenu::input_mouse_button_callback(const InputManager::MouseButto
if(d.mouseButton) d.mouseButton(button, mouseHovering);
dd.isHeld = mouseHovering && button.button == InputManager::MouseButton::LEFT && button.down;
update_paint_circle_menu_mouse_hover(button.pos);
bool isRotateBarHeldOld = dd.isRotateBarHeld;
dd.isRotateBarHeld = dd.isRotateBarHovered && dd.isHeld;
if(isRotateBarHeldOld && !dd.isRotateBarHeld && d.onRotateDone)
d.onRotateDone();
update_paint_circle_menu_mouse(button.pos, button.button == InputManager::MouseButton::LEFT && button.down);
}

View file

@ -29,6 +29,7 @@ class PaintCircleMenu : public Element {
Vector4f* selectedColor = nullptr;
std::vector<Vector3f> palette;
std::function<void()> onRotate;
std::function<void()> onRotateDone;
std::function<void()> onPaletteClick;
std::function<void(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering)> mouseButton;
};

View file

@ -51,6 +51,8 @@ template <typename T> void TextBox<T>::layout(const Clay_ElementId& id, const Te
}
template <typename T> void TextBox<T>::update() {
if(!is_selected())
reset_textbox_text();
std::string newTextboxStr = textbox->get_string();
if(oldDD.isSelected != is_selected() || oldDD.textboxStr != newTextboxStr || oldDD.cur != *cur) {
oldDD.isSelected = is_selected();