Improvements to GUI performance
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parent
1960ea827e
commit
80097dc41e
8 changed files with 31 additions and 21 deletions
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@ -61,7 +61,10 @@ void PaintCircleMenu::input_mouse_button_callback(const InputManager::MouseButto
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if(d.mouseButton) d.mouseButton(button, mouseHovering);
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dd.isHeld = mouseHovering && button.button == InputManager::MouseButton::LEFT && button.down;
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update_paint_circle_menu_mouse_hover(button.pos);
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bool isRotateBarHeldOld = dd.isRotateBarHeld;
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dd.isRotateBarHeld = dd.isRotateBarHovered && dd.isHeld;
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if(isRotateBarHeldOld && !dd.isRotateBarHeld && d.onRotateDone)
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d.onRotateDone();
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update_paint_circle_menu_mouse(button.pos, button.button == InputManager::MouseButton::LEFT && button.down);
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}
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@ -29,6 +29,7 @@ class PaintCircleMenu : public Element {
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Vector4f* selectedColor = nullptr;
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std::vector<Vector3f> palette;
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std::function<void()> onRotate;
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std::function<void()> onRotateDone;
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std::function<void()> onPaletteClick;
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std::function<void(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering)> mouseButton;
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};
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@ -51,6 +51,8 @@ template <typename T> void TextBox<T>::layout(const Clay_ElementId& id, const Te
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}
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template <typename T> void TextBox<T>::update() {
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if(!is_selected())
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reset_textbox_text();
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std::string newTextboxStr = textbox->get_string();
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if(oldDD.isSelected != is_selected() || oldDD.textboxStr != newTextboxStr || oldDD.cur != *cur) {
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oldDD.isSelected = is_selected();
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