Selective cache update goes a bit beyond its bounds, and also made sure that you can't edit objects to be too thin/small
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81ac5a2302
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7bfa2798a5
3 changed files with 18 additions and 5 deletions
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@ -140,9 +140,9 @@ void EditTool::tool_update() {
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Vector2f newPos = a->coords.get_mouse_pos(drawP.world);
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if(newPos != *controls.pointDragging->p) {
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if(controls.pointDragging->min)
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newPos = cwise_vec_max(*controls.pointDragging->min, newPos);
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newPos = cwise_vec_max((*controls.pointDragging->min + Vector2f{controls.pointDragging->minimumDistanceBetweenBoundsAndPoint, controls.pointDragging->minimumDistanceBetweenBoundsAndPoint}).eval(), newPos);
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if(controls.pointDragging->max)
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newPos = cwise_vec_min(*controls.pointDragging->max, newPos);
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newPos = cwise_vec_min((*controls.pointDragging->max - Vector2f{controls.pointDragging->minimumDistanceBetweenBoundsAndPoint, controls.pointDragging->minimumDistanceBetweenBoundsAndPoint}).eval(), newPos);
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*controls.pointDragging->p = newPos;
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a->commit_update(drawP);
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a->client_send_update(drawP);
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