Put drawing program tools code in folder

This commit is contained in:
Yousef Khadadeh 2025-12-26 10:40:58 +03:00
parent 702df53794
commit 783bb7dacb
45 changed files with 133 additions and 139 deletions

View file

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#include "EraserTool.hpp"
#include "../DrawingProgram.hpp"
#include "../../MainProgram.hpp"
#include "../../DrawData.hpp"
#include <include/core/SkPathBuilder.h>
EraserTool::EraserTool(DrawingProgram& initDrawP):
DrawingProgramToolBase(initDrawP)
{}
DrawingProgramToolType EraserTool::get_type() {
return DrawingProgramToolType::ERASER;
}
void EraserTool::gui_toolbox() {
Toolbar& t = drawP.world.main.toolbar;
t.gui.push_id("eraser tool");
t.gui.text_label_centered("Eraser");
t.gui.slider_scalar_field("relwidth", "Size", &drawP.controls.relativeWidth, 3.0f, 40.0f);
t.gui.pop_id();
}
bool EraserTool::right_click_popup_gui(Vector2f popupPos) {
Toolbar& t = drawP.world.main.toolbar;
t.paint_popup(popupPos);
return true;
}
void EraserTool::erase_component(const CanvasComponentContainer::ObjInfoSharedPtr& erasedComp) {
erasedComponents.erase(erasedComp);
}
void EraserTool::switch_tool(DrawingProgramToolType newTool) {
DrawingProgramCache::move_components_from_bvh_nodes_to_set(erasedComponents, erasedBVHNodes);
if(!erasedComponents.empty()) {
drawP.erase_component_set(erasedComponents);
// NOTE: Ideally, you would just recalculate the lastDrawnPos of every cache instead of invalidating and redrawing the caches
// However, the eraser might have other visual glitches during drawing that i am unaware of, so for now, just refresh the
// cache after a draw
drawP.compCache.clear_own_cached_surfaces();
}
erasedComponents.clear();
erasedBVHNodes.clear();
}
void EraserTool::tool_update() {
if(drawP.controls.cursorHoveringOverCanvas)
drawP.world.main.input.hideCursor = true;
if(drawP.controls.leftClickHeld) {
const Vector2f& prevMousePos = drawP.controls.leftClick ? drawP.world.main.input.mouse.pos : drawP.world.main.input.mouse.lastPos;
SCollision::ColliderCollection<float> cC;
SCollision::generate_wide_line(cC, prevMousePos, drawP.world.main.input.mouse.pos, drawP.controls.relativeWidth * 2.0f, true);
auto cCWorld = drawP.world.drawData.cam.c.collider_to_world<SCollision::ColliderCollection<WorldScalar>, SCollision::ColliderCollection<float>>(cC);
drawP.compCache.traverse_bvh_erase_function(cCWorld.bounds, [&](const auto& bvhNode, auto& comps) {
if(bvhNode &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right())) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left()))) {
erasedBVHNodes.emplace(bvhNode);
drawP.compCache.invalidate_cache_at_aabb_before_pos(bvhNode->bounds, 0);
return true;
}
std::erase_if(comps, [&](auto& c) {
if(c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC)) {
erasedComponents.emplace(c);
drawP.compCache.invalidate_cache_at_aabb_before_pos(c->obj->get_world_bounds(), c->pos);
return true;
}
return false;
});
return false;
});
}
else
switch_tool(get_type());
}
bool EraserTool::prevent_undo_or_redo() {
return drawP.controls.leftClickHeld;
}
void EraserTool::draw(SkCanvas* canvas, const DrawData& drawData) {
if(!drawData.main->toolbar.io->hoverObstructed) {
SkColor4f c = drawP.world.canvasTheme.get_tool_front_color();
c.fA = 0.5f;
SkPaint linePaint;
linePaint.setColor4f(c);
linePaint.setStyle(SkPaint::kStroke_Style);
linePaint.setStrokeCap(SkPaint::kRound_Cap);
linePaint.setStrokeWidth(drawP.controls.relativeWidth * 2.0f);
SkPathBuilder erasePath;
erasePath.moveTo(convert_vec2<SkPoint>(drawData.main->input.mouse.lastPos));
erasePath.lineTo(convert_vec2<SkPoint>(drawData.main->input.mouse.pos));
canvas->drawPath(erasePath.detach(), linePaint);
}
}