Fixed objects being drawn ontop of cache images, causing transparency issues
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2 changed files with 22 additions and 31 deletions
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@ -62,6 +62,8 @@ class DrawingProgramCache {
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const std::chrono::steady_clock::time_point& get_last_bvh_build_time() const;
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void clear_own_cached_surfaces();
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private:
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uint64_t draw_cache_image_to_canvas(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode);
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void force_rebuild_dont_include_objs(std::vector<CollabListType::ObjectInfoPtr> componentsToBuild, const std::unordered_set<CollabListType::ObjectInfoPtr>& objsToNotInclude);
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void force_rebuild(const std::vector<CollabListType::ObjectInfoPtr>& componentsToBuild);
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