Added layer draw cache, and eraser works again

This commit is contained in:
Yousef Khadadeh 2025-12-28 17:34:33 +03:00
parent c2abccefc2
commit 7549ad23a1
29 changed files with 484 additions and 1434 deletions

View file

@ -17,6 +17,11 @@ void EraserTool::gui_toolbox() {
t.gui.push_id("eraser tool");
t.gui.text_label_centered("Eraser");
t.gui.slider_scalar_field("relwidth", "Size", &drawP.controls.relativeWidth, 3.0f, 40.0f);
t.gui.text_label("Erase from:");
if(t.gui.radio_button_field("layer edited", "Layer being edited", drawP.controls.layerSelector == DrawingProgramLayerManager::LayerSelector::LAYER_BEING_EDITED))
drawP.controls.layerSelector = DrawingProgramLayerManager::LayerSelector::LAYER_BEING_EDITED;
if(t.gui.radio_button_field("all visible", "All visible layers", drawP.controls.layerSelector == DrawingProgramLayerManager::LayerSelector::ALL_VISIBLE_LAYERS))
drawP.controls.layerSelector = DrawingProgramLayerManager::LayerSelector::ALL_VISIBLE_LAYERS;
t.gui.pop_id();
}
@ -31,16 +36,7 @@ void EraserTool::erase_component(const CanvasComponentContainer::ObjInfoSharedPt
}
void EraserTool::switch_tool(DrawingProgramToolType newTool) {
DrawingProgramCache::move_components_from_bvh_nodes_to_set(erasedComponents, erasedBVHNodes);
if(!erasedComponents.empty()) {
drawP.erase_component_set(erasedComponents);
// NOTE: Ideally, you would just recalculate the lastDrawnPos of every cache instead of invalidating and redrawing the caches
// However, the eraser might have other visual glitches during drawing that i am unaware of, so for now, just refresh the
// cache after a draw
drawP.compCache.clear_own_cached_surfaces();
}
erasedComponents.clear();
erasedBVHNodes.clear();
drawP.layerMan.erase_component_set(erasedComponents);
}
void EraserTool::tool_update() {
@ -53,20 +49,20 @@ void EraserTool::tool_update() {
SCollision::generate_wide_line(cC, prevMousePos, drawP.world.main.input.mouse.pos, drawP.controls.relativeWidth * 2.0f, true);
auto cCWorld = drawP.world.drawData.cam.c.collider_to_world<SCollision::ColliderCollection<WorldScalar>, SCollision::ColliderCollection<float>>(cC);
drawP.compCache.traverse_bvh_erase_function(cCWorld.bounds, [&](const auto& bvhNode, auto& comps) {
drawP.drawCache.traverse_bvh_erase_function(cCWorld.bounds, [&](const auto& bvhNode, auto& comps) {
if(bvhNode &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right())) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left()))) {
erasedBVHNodes.emplace(bvhNode);
drawP.compCache.invalidate_cache_at_aabb_before_pos(bvhNode->bounds, 0);
drawP.drawCache.invalidate_cache_at_aabb(bvhNode->bounds);
drawP.drawCache.move_components_from_bvh_node_to_set(erasedComponents, bvhNode);
return true;
}
std::erase_if(comps, [&](auto& c) {
if(c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC)) {
if(drawP.layerMan.component_passes_layer_selector(c, drawP.controls.layerSelector) && c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC)) {
erasedComponents.emplace(c);
drawP.compCache.invalidate_cache_at_aabb_before_pos(c->obj->get_world_bounds(), c->pos);
drawP.drawCache.invalidate_cache_at_aabb(c->obj->get_world_bounds());
return true;
}
return false;