Added mini rotate wheel to toolbar

This commit is contained in:
Yousef Khadadeh 2025-09-28 16:32:57 +03:00
parent 7ad86c27fe
commit 658799610b
6 changed files with 148 additions and 0 deletions

View file

@ -91,6 +91,7 @@ set(sources "src/main.cpp"
"src/GUIStuff/Elements/SelectableButton.cpp"
"src/GUIStuff/Elements/MovableTabList.cpp"
"src/GUIStuff/Elements/PaintCircleMenu.cpp"
"src/GUIStuff/Elements/RotateWheel.cpp"
"include/sago/platform_folders.cpp"
"include/Helpers/Networking/NetLibrary.cpp"
"include/Helpers/Networking/NetServer.cpp"

View file

@ -201,6 +201,12 @@ void DrawingProgram::toolbar_gui() {
if(t.gui.svg_icon_button("Eyedropper Toolbar Button", "data/icons/eyedropper.svg", drawTool->get_type() == DrawingProgramToolType::EYEDROPPER)) { switch_to_tool(DrawingProgramToolType::EYEDROPPER); }
if(t.gui.svg_icon_button("Zoom Canvas Toolbar Button", "data/icons/zoom.svg", drawTool->get_type() == DrawingProgramToolType::ZOOM)) { switch_to_tool(DrawingProgramToolType::ZOOM); }
if(t.gui.svg_icon_button("Pan Canvas Toolbar Button", "data/icons/hand.svg", drawTool->get_type() == DrawingProgramToolType::PAN)) { switch_to_tool(DrawingProgramToolType::PAN); }
double newRotationAngle = world.drawData.cam.c.rotation, oldRotationAngle = world.drawData.cam.c.rotation;
t.gui.rotate_wheel("Canvas Rotate Wheel", &newRotationAngle);
if(newRotationAngle != oldRotationAngle)
world.drawData.cam.c.rotate_about(world.drawData.cam.c.from_space(world.main.window.size.cast<float>() * 0.5f), newRotationAngle - oldRotationAngle);
CLAY({.layout = {.sizing = {.width = CLAY_SIZING_FIXED(40), .height = CLAY_SIZING_FIXED(40)}}}) {
if(t.gui.color_button("Foreground Color", &controls.foregroundColor, &controls.foregroundColor == t.colorLeft)) {
t.color_selector_left(&controls.foregroundColor == t.colorLeft ? nullptr : &controls.foregroundColor);

View file

@ -0,0 +1,105 @@
#include "RotateWheel.hpp"
#include "Helpers/ConvertVec.hpp"
namespace GUIStuff {
constexpr float WHEEL_WIDTH = 15.0f;
constexpr double ROTATE_BAR_SNAP_DISTANCE = 0.3;
constexpr double ROTATE_BAR_SNAP_DISTRIBUTION = std::numbers::pi * 0.25;
void RotateWheel::update(UpdateInputData& io, double* newRotationAnglePtr, const std::function<void()>& elemUpdate) {
rotateAngle = 0.0f;
if(!newRotationAnglePtr)
return;
CLAY({.layout = {
.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}
},
.custom = { .customData = this }
}) {
selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld);
Vector2f vecFromCenter = (io.mouse.pos - bb.center()).normalized();
float distFromCenter = vec_distance(io.mouse.pos, bb.center());
wheelHovered = selection.hovered && distFromCenter > wheel_start() && distFromCenter < wheel_end();
if(selection.held) {
double& newRotationAngle = *newRotationAnglePtr;
newRotationAngle = std::atan2(vecFromCenter.y(), -vecFromCenter.x()) + std::numbers::pi;
if(wheelHovered) { // If we're hovering over the rotation bar, we should try snapping to specific angles
for(double snapPos = 0.0; snapPos < std::numbers::pi * 2.0 + 0.001; snapPos += ROTATE_BAR_SNAP_DISTRIBUTION) {
if(std::fabs(newRotationAngle - snapPos) < ROTATE_BAR_SNAP_DISTANCE) {
newRotationAngle = snapPos;
if(newRotationAngle >= std::numbers::pi * 2.0 - 0.001) // Set 2pi back to 0
newRotationAngle = 0;
break;
}
}
}
}
if(elemUpdate)
elemUpdate();
}
rotateAngle = *newRotationAnglePtr;
}
float RotateWheel::wheel_start() {
return wheel_end() - WHEEL_WIDTH;
}
float RotateWheel::wheel_end() {
return bb.width() * 0.5f;
}
void RotateWheel::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command) {
bb = get_bb(command);
canvas->save();
canvas->translate(bb.center().x(), bb.center().y());
draw_rotate_wheel(canvas, io);
canvas->restore();
}
void RotateWheel::draw_rotate_wheel(SkCanvas* canvas, UpdateInputData& io) {
float wheelStart = wheel_start();
float wheelEnd = wheel_end();
float rotateBarMiddleRadius = (wheelEnd + wheelStart) / 2.0f;
SkPaint rotateBarFill(io.theme->backColor2);
rotateBarFill.setStroke(true);
rotateBarFill.setStrokeWidth(wheelEnd - wheelStart);
canvas->drawCircle(0.0f, 0.0f, rotateBarMiddleRadius, rotateBarFill);
if(wheelHovered) {
for(double snapPos = 0.0; snapPos < std::numbers::pi * 2.0; snapPos += ROTATE_BAR_SNAP_DISTRIBUTION) {
Vector2f lineDir{std::cos(snapPos), -std::sin(snapPos)};
SkPaint p(snapPos == 0.0 ? io.theme->fillColor1 : io.theme->frontColor2);
p.setStrokeWidth(2.0f);
canvas->drawLine(lineDir.x() * wheelStart, lineDir.y() * wheelStart, lineDir.x() * wheelEnd, lineDir.y() * wheelEnd, p);
}
}
SkPaint rotateBarHolderFill;
if(selection.held)
rotateBarHolderFill.setColor4f(io.theme->fillColor1);
else if(selection.hovered)
rotateBarHolderFill.setColor4f(io.theme->fillColor2);
else
rotateBarHolderFill.setColor4f(io.theme->frontColor2);
float rotateBarHolderRadius = (wheelEnd - wheelStart) / 2.0f;
Vector2f rotateBarHolderPos{std::cos(rotateAngle) * rotateBarMiddleRadius, -std::sin(rotateAngle) * rotateBarMiddleRadius};
canvas->drawCircle(rotateBarHolderPos.x(), rotateBarHolderPos.y(), rotateBarHolderRadius, rotateBarHolderFill);
SkPaint rotateBarHolderOutline(io.theme->frontColor1);
rotateBarHolderOutline.setStroke(true);
rotateBarHolderOutline.setStrokeWidth(2.0f);
canvas->drawCircle(rotateBarHolderPos.x(), rotateBarHolderPos.y(), rotateBarHolderRadius, rotateBarHolderOutline);
SkPaint rotateBarOutline(io.theme->frontColor2);
rotateBarOutline.setStroke(true);
rotateBarOutline.setStrokeWidth(2.0f);
canvas->drawCircle(0.0f, 0.0f, wheelStart, rotateBarOutline);
canvas->drawCircle(0.0f, 0.0f, wheelEnd, rotateBarOutline);
}
}

View file

@ -0,0 +1,21 @@
#pragma once
#include "Element.hpp"
namespace GUIStuff {
class RotateWheel : public Element {
public:
void update(UpdateInputData& io, double* newRotationAnglePtr, const std::function<void()>& elemUpdate);
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command) override;
SelectionHelper selection;
private:
float wheel_start();
float wheel_end();
void draw_rotate_wheel(SkCanvas* canvas, UpdateInputData& io);
double rotateAngle = 0.0f;
SCollision::AABB<float> bb;
bool wheelHovered;
};
}

View file

@ -6,6 +6,7 @@
#include <include/core/SkPath.h>
#include "Elements/SVGIcon.hpp"
#include "Elements/SelectableButton.hpp"
#include "Elements/RotateWheel.hpp"
#include "Elements/MovableTabList.hpp"
#include "Elements/Element.hpp"
#include <Helpers/ConvertVec.hpp>
@ -660,6 +661,18 @@ void GUIManager::scroll_bar_many_entries_area(const std::string& uniqueId, float
pop_id();
}
bool GUIManager::rotate_wheel(const std::string& id, double* angle, float size, const std::function<void()>& elemUpdate) {
bool toRet = false;
push_id(id);
CLAY ({.layout = {.sizing = {.width = CLAY_SIZING_FIXED(size), .height = CLAY_SIZING_FIXED(size) } } }) {
RotateWheel* e = insert_element<RotateWheel>();
e->update(*io, angle, elemUpdate);
toRet = e->selection.clicked;
}
pop_id();
return toRet;
}
void GUIManager::paint_circle_popup_menu(const std::string& id, const Vector2f& centerPos, const PaintCircleMenu::Data& val, const std::function<void()>& elemUpdate) {
float size = 300.0f;
push_id(id);

View file

@ -53,6 +53,8 @@ class GUIManager {
void svg_icon(const std::string& id, const std::string& svgPath, bool isHighlighted = false, const std::function<void()>& elemUpdate = nullptr);
bool svg_icon_button(const std::string& id, const std::string& svgPath, bool isSelected = false, float size = 40.0f, bool hasBorder = true, const std::function<void()>& elemUpdate = nullptr);
bool rotate_wheel(const std::string& id, double* angle, float size = 40.0f, const std::function<void()>& elemUpdate = nullptr);
void top_to_bottom_window_popup_layout(Clay_SizingAxis x, Clay_SizingAxis y, const std::function<void()>& elemUpdate);
void left_to_right_layout(Clay_SizingAxis x, Clay_SizingAxis y, const std::function<void()>& elemUpdate);
void left_to_right_line_layout(const std::function<void()>& elemUpdate);