Textbox height fixed when only accepting single line

This commit is contained in:
Yousef Khadadeh 2025-11-02 09:38:15 +03:00
parent 86e0999a5c
commit 640d4673ad
5 changed files with 15 additions and 10 deletions

View file

@ -719,7 +719,7 @@ void Toolbar::grid_menu(bool justOpened) {
gui.input_text("grid text input", &gridMenu.newName, [&](GUIStuff::SelectionHelper& s) {
addByEnter = s.selected && io->key.enter;
});
if(gui.svg_icon_button("grid add button", "data/icons/plus.svg", false, 25.0f) || (addByEnter && !gridMenu.newName.empty())) {
if(gui.svg_icon_button("grid add button", "data/icons/plus.svg", false, GUIStuff::GUIManager::SMALL_BUTTON_SIZE) || (addByEnter && !gridMenu.newName.empty())) {
main.world->drawProg.modify_grid(main.world->gridMan.add_default_grid(gridMenu.newName));
stop_displaying_grid_menu();
}
@ -805,7 +805,7 @@ void Toolbar::bookmark_menu(bool justOpened) {
addByEnter = s.selected && io->key.enter;
});
if(!bookmarkExists) {
if((gui.svg_icon_button("bookmark add button", "data/icons/plus.svg", false, 25.0f) || addByEnter) && !bookMenu.newName.empty())
if((gui.svg_icon_button("bookmark add button", "data/icons/plus.svg", false, GUIStuff::GUIManager::SMALL_BUTTON_SIZE) || addByEnter) && !bookMenu.newName.empty())
main.world->bMan.add_bookmark(bookMenu.newName);
}
});
@ -1015,7 +1015,7 @@ void Toolbar::drawing_program_gui() {
if(colorLeft) {
CLAY({
.layout = {
.sizing = {.width = CLAY_SIZING_FIT(250), .height = CLAY_SIZING_FIT(0)},
.sizing = {.width = CLAY_SIZING_FIT(300), .height = CLAY_SIZING_FIT(0)},
.padding = CLAY_PADDING_ALL(io->theme->padding1),
.childGap = io->theme->childGap1,
.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP},
@ -1040,7 +1040,7 @@ void Toolbar::drawing_program_gui() {
if(colorRight) {
CLAY({
.layout = {
.sizing = {.width = CLAY_SIZING_FIT(250), .height = CLAY_SIZING_FIT(0)},
.sizing = {.width = CLAY_SIZING_FIT(300), .height = CLAY_SIZING_FIT(0)},
.padding = CLAY_PADDING_ALL(io->theme->padding1),
.childGap = io->theme->childGap1,
.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP},