Rewrite collision detection

This commit is contained in:
Yousef Khadadeh 2026-05-24 11:58:52 +03:00
parent 7b472fe18d
commit 60ab8f3c73
35 changed files with 292 additions and 258 deletions

View file

@ -22,6 +22,7 @@
#include "../../DrawData.hpp"
#include <include/core/SkBlendMode.h>
#include <include/core/SkPathBuilder.h>
#include "../../CanvasComponents/BrushComponentCode.hpp"
#include "../../GUIStuff/ElementHelpers/TextLabelHelpers.hpp"
#include "../../GUIStuff/ElementHelpers/RadioButtonHelpers.hpp"
@ -74,7 +75,7 @@ void EraserTool::input_mouse_button_on_canvas_callback(const InputManager::Mouse
if(button.button == InputManager::MouseButton::LEFT) {
if(button.down && !isErasing && !drawP.world.main.g.gui.cursor_obstructed()) {
isErasing = true;
erase_between_points(button.pos, button.pos);
start = end = button.pos;
}
else if(!button.down && isErasing)
switch_tool(get_type());
@ -82,29 +83,17 @@ void EraserTool::input_mouse_button_on_canvas_callback(const InputManager::Mouse
}
void EraserTool::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) {
if(isErasing)
erase_between_points(motion.pos, motion.pos - motion.move);
end = motion.pos;
}
void EraserTool::erase_between_points(const Vector2f& start, const Vector2f& end) {
auto relativeWidthResult = drawP.world.main.toolConfig.get_relative_width_stroke_size(drawP, drawP.world.drawData.cam.c.inverseScale);
if(!relativeWidthResult.first.has_value()) {
drawP.world.main.toolConfig.print_relative_width_fail_message(relativeWidthResult.second);
isErasing = false;
return;
}
float width = relativeWidthResult.first.value() * 0.5f;
SCollision::ColliderCollection<float> cC;
SCollision::generate_wide_line(cC, start, end, width * 2.0f, true);
auto cCWorld = drawP.world.drawData.cam.c.collider_to_world<SCollision::ColliderCollection<WorldScalar>, SCollision::ColliderCollection<float>>(cC);
drawP.drawCache.traverse_bvh_run_function(cCWorld.bounds, [&](const auto& bvhNode) {
void EraserTool::erase_between_points() {
auto cCWorldBounds = drawP.world.drawData.cam.c.collider_to_world<SCollision::AABB<WorldScalar>, SCollision::AABB<float>>(erasePath.getBounds());
drawP.drawCache.traverse_bvh_run_function(cCWorldBounds, [&](const auto& bvhNode) {
if(bvhNode &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right())) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left()))) {
erasePath.contains(convert_vec2<SkPoint>(drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min))) &&
erasePath.contains(convert_vec2<SkPoint>(drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max))) &&
erasePath.contains(convert_vec2<SkPoint>(drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right()))) &&
erasePath.contains(convert_vec2<SkPoint>(drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left())))) {
drawP.drawCache.invalidate_cache_at_aabb(bvhNode->bounds);
drawP.drawCache.traverse_bvh_run_function_starting_at_node_no_collision_check(bvhNode, [&](const auto& bvhNodeChild) {
drawP.drawCache.node_loop_erase_if_components(bvhNodeChild, [&](auto c) {
@ -119,7 +108,7 @@ void EraserTool::erase_between_points(const Vector2f& start, const Vector2f& end
return false;
}
drawP.drawCache.node_loop_erase_if_components(bvhNode, [&](auto c) {
if(drawP.layerMan.component_passes_layer_selector(c, drawP.controls.layerSelector) && c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC)) {
if(drawP.layerMan.component_passes_layer_selector(c, drawP.controls.layerSelector) && c->obj->collides_with(drawP.world.drawData.cam.c, erasePath)) {
erasedComponents.emplace(c);
drawP.drawCache.invalidate_cache_at_optional_aabb(c->obj->get_world_bounds());
return true;
@ -142,6 +131,31 @@ void EraserTool::switch_tool(DrawingProgramToolType newTool) {
void EraserTool::tool_update() {
if(!drawP.world.main.g.gui.cursor_obstructed())
drawP.world.main.input.hideCursor = true;
auto relativeWidthResult = drawP.world.main.toolConfig.get_relative_width_stroke_size(drawP, drawP.world.drawData.cam.c.inverseScale);
if(!relativeWidthResult.first.has_value()) {
isErasing = false;
erasePath = eraseBorderPath = SkPath();
return;
}
float width = relativeWidthResult.first.value() * 0.5f;
using namespace BrushComponentCode;
std::vector<BrushPoint> brushPoints;
brushPoints.emplace_back(start, width);
if(start != end)
brushPoints.emplace_back(end, width);
erasePath = brush_stroke_to_skpath(brushPoints, true);
brushPoints.clear();
brushPoints.emplace_back(start, width + 1.0f);
if(start != end)
brushPoints.emplace_back(end, width + 1.0f);
eraseBorderPath = brush_stroke_to_skpath(brushPoints, true);
if(isErasing)
erase_between_points();
start = end;
}
bool EraserTool::prevent_undo_or_redo() {
@ -149,34 +163,14 @@ bool EraserTool::prevent_undo_or_redo() {
}
void EraserTool::draw(SkCanvas* canvas, const DrawData& drawData) {
if(!drawP.world.main.input.isTouchDevice && !drawData.main->g.gui.cursor_obstructed()) {
if(!lastPosOpt.has_value())
lastPosOpt = drawData.main->input.mouse.pos;
auto& lastPos = lastPosOpt.value();
if(!drawP.world.main.input.isTouchDevice && !drawData.main->g.gui.cursor_obstructed() && !erasePath.isEmpty() && !eraseBorderPath.isEmpty()) {
SkPaint linePaint;
linePaint.setAntiAlias(drawData.skiaAA);
linePaint.setColor4f({0.0f, 0.0f, 0.0f, 0.4f});
linePaint.setStyle(SkPaint::kFill_Style);
canvas->drawPath(erasePath, linePaint);
auto relativeWidthResult = drawP.world.main.toolConfig.get_relative_width_stroke_size(drawP, drawP.world.drawData.cam.c.inverseScale);
if(relativeWidthResult.first.has_value()) {
float width = relativeWidthResult.first.value() * 0.5f;
SkPaint linePaint;
linePaint.setAntiAlias(drawData.skiaAA);
linePaint.setColor4f({0.0f, 0.0f, 0.0f, 0.4f});
linePaint.setStyle(SkPaint::kStroke_Style);
linePaint.setStrokeCap(SkPaint::kRound_Cap);
linePaint.setStrokeWidth(width * 2.0f + 1.0f);
SkPathBuilder erasePath;
erasePath.moveTo(convert_vec2<SkPoint>(lastPos));
erasePath.lineTo(convert_vec2<SkPoint>(drawData.main->input.mouse.pos));
SkPath erasePathDetach = erasePath.detach();
canvas->drawPath(erasePathDetach, linePaint);
linePaint.setStrokeWidth(width * 2.0f);
linePaint.setColor4f({1.0f, 1.0f, 1.0f, 0.4f});
canvas->drawPath(erasePathDetach, linePaint);
}
lastPos = drawData.main->input.mouse.pos;
linePaint.setColor4f({1.0f, 1.0f, 1.0f, 0.4f});
canvas->drawPath(eraseBorderPath, linePaint);
}
else
lastPosOpt = std::nullopt;
}