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267
src/VulkanContext/VkTestMemoryAllocator.cpp
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267
src/VulkanContext/VkTestMemoryAllocator.cpp
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// This file has been copied from the Skia library, and may be slightly modified. Please check the NOTICE file for more details
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/*
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* Copyright 2024 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <tools/gpu/vk/VkTestMemoryAllocator.h>
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#include <include/gpu/vk/VulkanExtensions.h>
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#include <src/core/SkTraceEvent.h>
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#include <src/gpu/vk/VulkanInterface.h>
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namespace sk_gpu_test {
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sk_sp<skgpu::VulkanMemoryAllocator> VkTestMemoryAllocator::Make(
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VkInstance instance,
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VkPhysicalDevice physicalDevice,
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VkDevice device,
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uint32_t physicalDeviceVersion,
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const skgpu::VulkanExtensions* extensions,
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const skgpu::VulkanInterface* interface) {
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#define SKGPU_COPY_FUNCTION(NAME) functions.vk##NAME = interface->fFunctions.f##NAME
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#define SKGPU_COPY_FUNCTION_KHR(NAME) functions.vk##NAME##KHR = interface->fFunctions.f##NAME
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VmaVulkanFunctions functions;
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// We should be setting all the required functions (at least through vulkan 1.1), but this is
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// just extra belt and suspenders to make sure there isn't unitialized values here.
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memset(&functions, 0, sizeof(VmaVulkanFunctions));
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// We don't use dynamic function getting in the allocator so we set the getProc functions to
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// null.
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functions.vkGetInstanceProcAddr = nullptr;
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functions.vkGetDeviceProcAddr = nullptr;
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SKGPU_COPY_FUNCTION(GetPhysicalDeviceProperties);
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SKGPU_COPY_FUNCTION(GetPhysicalDeviceMemoryProperties);
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SKGPU_COPY_FUNCTION(AllocateMemory);
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SKGPU_COPY_FUNCTION(FreeMemory);
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SKGPU_COPY_FUNCTION(MapMemory);
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SKGPU_COPY_FUNCTION(UnmapMemory);
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SKGPU_COPY_FUNCTION(FlushMappedMemoryRanges);
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SKGPU_COPY_FUNCTION(InvalidateMappedMemoryRanges);
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SKGPU_COPY_FUNCTION(BindBufferMemory);
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SKGPU_COPY_FUNCTION(BindImageMemory);
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SKGPU_COPY_FUNCTION(GetBufferMemoryRequirements);
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SKGPU_COPY_FUNCTION(GetImageMemoryRequirements);
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SKGPU_COPY_FUNCTION(CreateBuffer);
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SKGPU_COPY_FUNCTION(DestroyBuffer);
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SKGPU_COPY_FUNCTION(CreateImage);
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SKGPU_COPY_FUNCTION(DestroyImage);
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SKGPU_COPY_FUNCTION(CmdCopyBuffer);
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SKGPU_COPY_FUNCTION_KHR(GetBufferMemoryRequirements2);
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SKGPU_COPY_FUNCTION_KHR(GetImageMemoryRequirements2);
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SKGPU_COPY_FUNCTION_KHR(BindBufferMemory2);
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SKGPU_COPY_FUNCTION_KHR(BindImageMemory2);
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SKGPU_COPY_FUNCTION_KHR(GetPhysicalDeviceMemoryProperties2);
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VmaAllocatorCreateInfo info;
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info.flags = VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
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if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
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(extensions->hasExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, 1) &&
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extensions->hasExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, 1))) {
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info.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
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}
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info.physicalDevice = physicalDevice;
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info.device = device;
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// 4MB was picked for the size here by looking at memory usage of Android apps and runs of DM.
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// It seems to be a good compromise of not wasting unused allocated space and not making too
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// many small allocations. The AMD allocator will start making blocks at 1/8 the max size and
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// builds up block size as needed before capping at the max set here.
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info.preferredLargeHeapBlockSize = 4 * 1024 * 1024;
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info.pAllocationCallbacks = nullptr;
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info.pDeviceMemoryCallbacks = nullptr;
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info.pHeapSizeLimit = nullptr;
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info.pVulkanFunctions = &functions;
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info.instance = instance;
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// TODO: Update our interface and headers to support vulkan 1.3 and add in the new required
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// functions for 1.3 that the allocator needs. Until then we just clamp the version to 1.1.
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info.vulkanApiVersion = std::min(physicalDeviceVersion, VK_MAKE_VERSION(1, 1, 0));
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info.pTypeExternalMemoryHandleTypes = nullptr;
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VmaAllocator allocator;
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vmaCreateAllocator(&info, &allocator);
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return sk_sp<VkTestMemoryAllocator>(new VkTestMemoryAllocator(allocator));
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}
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VkTestMemoryAllocator::VkTestMemoryAllocator(VmaAllocator allocator) : fAllocator(allocator) {}
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VkTestMemoryAllocator::~VkTestMemoryAllocator() {
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vmaDestroyAllocator(fAllocator);
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fAllocator = VK_NULL_HANDLE;
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}
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VkResult VkTestMemoryAllocator::allocateImageMemory(VkImage image,
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uint32_t allocationPropertyFlags,
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skgpu::VulkanBackendMemory* backendMemory) {
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TRACE_EVENT0_ALWAYS("skia.gpu", TRACE_FUNC);
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VmaAllocationCreateInfo info;
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info.flags = 0;
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info.usage = VMA_MEMORY_USAGE_UNKNOWN;
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info.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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info.preferredFlags = 0;
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info.memoryTypeBits = 0;
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info.pool = VK_NULL_HANDLE;
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info.pUserData = nullptr;
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if (kDedicatedAllocation_AllocationPropertyFlag & allocationPropertyFlags) {
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info.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
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}
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if (kLazyAllocation_AllocationPropertyFlag & allocationPropertyFlags) {
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info.requiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
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}
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if (kProtected_AllocationPropertyFlag & allocationPropertyFlags) {
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info.requiredFlags |= VK_MEMORY_PROPERTY_PROTECTED_BIT;
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}
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VmaAllocation allocation;
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VkResult result = vmaAllocateMemoryForImage(fAllocator, image, &info, &allocation, nullptr);
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if (VK_SUCCESS == result) {
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*backendMemory = (skgpu::VulkanBackendMemory)allocation;
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}
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return result;
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}
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VkResult VkTestMemoryAllocator::allocateBufferMemory(VkBuffer buffer,
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BufferUsage usage,
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uint32_t allocationPropertyFlags,
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skgpu::VulkanBackendMemory* backendMemory) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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VmaAllocationCreateInfo info;
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info.flags = 0;
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info.usage = VMA_MEMORY_USAGE_UNKNOWN;
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info.memoryTypeBits = 0;
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info.pool = VK_NULL_HANDLE;
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info.pUserData = nullptr;
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switch (usage) {
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case BufferUsage::kGpuOnly:
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info.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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info.preferredFlags = 0;
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break;
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case BufferUsage::kCpuWritesGpuReads:
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// When doing cpu writes and gpu reads the general rule of thumb is to use coherent
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// memory. Though this depends on the fact that we are not doing any cpu reads and the
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// cpu writes are sequential. For sparse writes we'd want cpu cached memory, however we
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// don't do these types of writes in Skia.
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//
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// TODO: In the future there may be times where specific types of memory could benefit
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// from a coherent and cached memory. Typically these allow for the gpu to read cpu
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// writes from the cache without needing to flush the writes throughout the cache. The
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// reverse is not true and GPU writes tend to invalidate the cache regardless. Also
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// these gpu cache read access are typically lower bandwidth than non-cached memory.
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// For now Skia doesn't really have a need or want of this type of memory. But if we
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// ever do we could pass in an AllocationPropertyFlag that requests the cached property.
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info.requiredFlags =
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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info.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case BufferUsage::kTransfersFromCpuToGpu:
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info.requiredFlags =
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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info.preferredFlags = 0;
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break;
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case BufferUsage::kTransfersFromGpuToCpu:
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info.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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info.preferredFlags = VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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break;
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}
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if (kDedicatedAllocation_AllocationPropertyFlag & allocationPropertyFlags) {
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info.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
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}
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if ((kLazyAllocation_AllocationPropertyFlag & allocationPropertyFlags) &&
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BufferUsage::kGpuOnly == usage) {
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info.preferredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
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}
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if (kPersistentlyMapped_AllocationPropertyFlag & allocationPropertyFlags) {
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SkASSERT(BufferUsage::kGpuOnly != usage);
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info.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;
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}
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if (kProtected_AllocationPropertyFlag & allocationPropertyFlags) {
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info.requiredFlags |= VK_MEMORY_PROPERTY_PROTECTED_BIT;
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}
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VmaAllocation allocation;
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VkResult result = vmaAllocateMemoryForBuffer(fAllocator, buffer, &info, &allocation, nullptr);
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if (VK_SUCCESS == result) {
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*backendMemory = (skgpu::VulkanBackendMemory)allocation;
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}
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return result;
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}
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void VkTestMemoryAllocator::freeMemory(const skgpu::VulkanBackendMemory& memoryHandle) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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const VmaAllocation allocation = (VmaAllocation)memoryHandle;
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vmaFreeMemory(fAllocator, allocation);
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}
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void VkTestMemoryAllocator::getAllocInfo(const skgpu::VulkanBackendMemory& memoryHandle,
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skgpu::VulkanAlloc* alloc) const {
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const VmaAllocation allocation = (VmaAllocation)memoryHandle;
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VmaAllocationInfo vmaInfo;
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vmaGetAllocationInfo(fAllocator, allocation, &vmaInfo);
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VkMemoryPropertyFlags memFlags;
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vmaGetMemoryTypeProperties(fAllocator, vmaInfo.memoryType, &memFlags);
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uint32_t flags = 0;
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if (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT & memFlags) {
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flags |= skgpu::VulkanAlloc::kMappable_Flag;
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}
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if (!SkToBool(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT & memFlags)) {
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flags |= skgpu::VulkanAlloc::kNoncoherent_Flag;
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}
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if (VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT & memFlags) {
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flags |= skgpu::VulkanAlloc::kLazilyAllocated_Flag;
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}
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alloc->fMemory = vmaInfo.deviceMemory;
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alloc->fOffset = vmaInfo.offset;
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alloc->fSize = vmaInfo.size;
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alloc->fFlags = flags;
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alloc->fBackendMemory = memoryHandle;
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}
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VkResult VkTestMemoryAllocator::mapMemory(const skgpu::VulkanBackendMemory& memoryHandle,
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void** data) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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const VmaAllocation allocation = (VmaAllocation)memoryHandle;
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return vmaMapMemory(fAllocator, allocation, data);
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}
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void VkTestMemoryAllocator::unmapMemory(const skgpu::VulkanBackendMemory& memoryHandle) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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const VmaAllocation allocation = (VmaAllocation)memoryHandle;
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vmaUnmapMemory(fAllocator, allocation);
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}
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VkResult VkTestMemoryAllocator::flushMemory(const skgpu::VulkanBackendMemory& memoryHandle,
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VkDeviceSize offset,
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VkDeviceSize size) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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const VmaAllocation allocation = (VmaAllocation)memoryHandle;
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return vmaFlushAllocation(fAllocator, allocation, offset, size);
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}
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VkResult VkTestMemoryAllocator::invalidateMemory(const skgpu::VulkanBackendMemory& memoryHandle,
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VkDeviceSize offset,
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VkDeviceSize size) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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const VmaAllocation allocation = (VmaAllocation)memoryHandle;
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return vmaInvalidateAllocation(fAllocator, allocation, offset, size);
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}
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std::pair<uint64_t, uint64_t> VkTestMemoryAllocator::totalAllocatedAndUsedMemory() const {
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VmaTotalStatistics stats;
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vmaCalculateStatistics(fAllocator, &stats);
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return {stats.total.statistics.blockBytes, stats.total.statistics.allocationBytes};
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}
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} // namespace sk_gpu_test
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