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src/GUIStuff/Elements/NumberSlider.hpp
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91
src/GUIStuff/Elements/NumberSlider.hpp
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#pragma once
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#include "Element.hpp"
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namespace GUIStuff {
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template <typename T> class NumberSlider : public Element {
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public:
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void update(UpdateInputData& io, T* dataPtr, T minNew, T maxNew, const std::function<void()>& elemUpdate) {
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data = dataPtr;
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min = minNew;
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max = maxNew;
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CLAY({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(100), .height = CLAY_SIZING_FIXED(15)}
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},
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.custom = { .customData = this }
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}) {
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selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld);
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if(selection.held && data) {
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float fracPosOnSlider = (io.mouse.pos.x() - bb.min.x()) / bb.width();
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*data = std::clamp<T>(std::lerp<double>(min, max, fracPosOnSlider), min, max);
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}
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if(elemUpdate)
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elemUpdate();
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}
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}
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virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command) override {
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if(!data)
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return;
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bb = get_bb(command);
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canvas->save();
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canvas->translate(bb.min.x(), bb.min.y());
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float lerpTimeHover = smooth_two_way_time(hoverAnimation, io.deltaTime, selection.hovered, io.theme->hoverExpandTime);
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//static BezierEasing easeHeight(0.75, 0.25, 0.25, 0.75);
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static BezierEasing easeHeight(0.68, -1.55, 0.265, 2.55);
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float lerpTimeHeld = easeHeight(smooth_two_way_time(holdAnimation, io.deltaTime, selection.held, 0.3));
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float holderRadius = lerp_vec(4.0, 5.0, lerpTimeHover);
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float holderHeight = lerp_vec(4.0, 10.0, lerpTimeHeld);
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const float yChange = bb.height() * 0.5f - holderRadius * 0.5f;
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float holderPos = lerp_time<float>(*data, max, min) * bb.width();
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SkRect barFull = SkRect::MakeXYWH(0.0f, yChange, holderPos, holderRadius);
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SkRect barEmpty = SkRect::MakeXYWH(holderPos, yChange, bb.width() - holderPos, holderRadius);
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SkPaint barFullP;
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barFullP.setColor(convert_vec4<SkColor4f>(io.theme->fillColor1));
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canvas->drawRoundRect(barFull, 5.0f, 5.0f, barFullP);
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SkPaint barEmptyP;
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barEmptyP.setColor(convert_vec4<SkColor4f>(io.theme->backColor2));
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canvas->drawRoundRect(barEmpty, 5.0f, 5.0f, barEmptyP);
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canvas->translate(holderPos, bb.height() * 0.5f);
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SkRect holderRect = SkRect::MakeLTRB(-holderRadius, -holderHeight, holderRadius, holderHeight);
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SkPaint holderBorderP;
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holderBorderP.setStyle(SkPaint::kStroke_Style);
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holderBorderP.setStrokeWidth(3.0f);
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holderBorderP.setColor(convert_vec4<SkColor4f>(io.theme->fillColor1));
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canvas->drawRoundRect(holderRect, holderRadius, holderRadius, holderBorderP);
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SkPaint holderP;
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holderP.setColor(convert_vec4<SkColor4f>(io.theme->backColor2));
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canvas->drawRoundRect(holderRect, holderRadius, holderRadius, holderP);
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canvas->restore();
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}
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private:
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SCollision::AABB<float> bb;
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SelectionHelper selection;
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T* data = nullptr;
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T min = 0.0;
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T max = 1.0;
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float hoverAnimation = 0.0;
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float holdAnimation = 0.0;
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};
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}
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