Initial Commit

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Yousef Khadadeh 2025-07-06 20:43:53 +03:00
commit 6088fc29ed
978 changed files with 353647 additions and 0 deletions

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#pragma once
#include "Helpers/SCollision.hpp"
#include <Helpers/Hashes.hpp>
#include "cereal/archives/portable_binary.hpp"
#include "../SharedTypes.hpp"
#include "../CoordSpaceHelper.hpp"
#include "../Server/MainServer.hpp"
#ifndef IS_SERVER
#include "../DrawData.hpp"
#include <chrono>
#include <include/core/SkCanvas.h>
#include <include/core/SkVertices.h>
#endif
#define CLIENT_DRAWCOMP_DELAY_TIMER_DURATION 5.0f
#define DRAWCOMP_MAX_SHIFT_BEFORE_DISAPPEAR 20
#define DRAWCOMP_MIN_SHIFT_BEFORE_DISAPPEAR 9
class DrawingProgram;
class DrawComponent {
public:
static std::shared_ptr<DrawComponent> allocate_comp_type(DrawComponentType type);
virtual void save(cereal::PortableBinaryOutputArchive& a) const = 0;
virtual void load(cereal::PortableBinaryInputArchive& a) = 0;
virtual DrawComponentType get_type() const = 0;
virtual void get_used_resources(std::unordered_set<ServerClientID>& v) const;
virtual void remap_resource_ids(std::unordered_map<ServerClientID, ServerClientID>& newIDs);
virtual ~DrawComponent();
// NOTE: Permanantly altering the coordinates during transformation can lead to loss of detail for smaller objects
CoordSpaceHelper coords;
struct DrawSetupData {
struct TransformDrawData {
Vector2f translation;
float rotation;
float scale;
} transformData;
bool shouldDraw = true;
} drawSetupData;
void canvas_do_calculated_transform(SkCanvas* canvas);
void calculate_draw_transform(const DrawData& drawData);
void server_send_place(MainServer& server, ServerClientID id, uint64_t placement);
static void server_send_erase(MainServer& server, ServerClientID id);
void server_send_update_temp(MainServer& server, ServerClientID id);
void server_send_update_final(MainServer& server, ServerClientID id);
void server_send_transform_temp(MainServer& server, ServerClientID id);
void server_send_transform_final(MainServer& server, ServerClientID id);
std::chrono::time_point<std::chrono::steady_clock> tempServerUpdateTimer;
bool serverIsTempUpdate = false;
std::chrono::time_point<std::chrono::steady_clock> tempServerTransformTimer;
bool serverIsTempTransform = false;
void server_update(MainServer& server, ServerClientID id);
#ifndef IS_SERVER
bool selected = false;
bool updateDraw = true;
bool globalCollisionCheck = false;
std::chrono::time_point<std::chrono::steady_clock> lastTransformTime;
std::chrono::time_point<std::chrono::steady_clock> lastUpdateTime;
std::shared_ptr<DrawComponent> delayedUpdatePtr = nullptr;
std::shared_ptr<CoordSpaceHelper> delayedCoordinateSpace = nullptr;
bool bounds_draw_check(const DrawData& drawData) const;
void check_timers(DrawingProgram& drawP);
void client_send_place(DrawingProgram& drawP, uint64_t placement);
static void client_send_erase(DrawingProgram& drawP, ServerClientID id);
void client_send_update_temp(DrawingProgram& drawP, ServerClientID id);
void client_send_update_final(DrawingProgram& drawP, ServerClientID id);
void client_send_transform_temp(DrawingProgram& drawP, ServerClientID id);
void client_send_transform_final(DrawingProgram& drawP, ServerClientID id);
std::optional<SCollision::AABB<WorldScalar>> worldAABB;
std::optional<SCollision::AABB<WorldScalar>> get_world_bounds() const;
void calculate_world_bounds();
virtual SCollision::AABB<float> get_obj_coord_bounds() const = 0;
virtual std::shared_ptr<DrawComponent> copy() const = 0;
virtual void create_collider(bool colliderAllocated) = 0;
virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
void temp_update(DrawingProgram& drawP);
void final_update(DrawingProgram& drawP);
virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
virtual void finalize_update(bool colliderAllocated);
virtual void update(DrawingProgram& drawP) = 0;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) = 0;
bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, bool colliderAllocated);
bool collides_with_cam_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<float>& checkAgainstCam, bool colliderAllocated);
bool collides_with(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam, bool colliderAllocated);
virtual void update_from_delayed_ptr() = 0;
virtual void free_collider() = 0;
virtual void allocate_collider() = 0;
#endif
};