Added generic serialized class and changed to random 128 bit IDs for objects
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11 changed files with 113 additions and 69 deletions
26
include/Helpers/NetworkingObjects/NetObjID.hpp
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26
include/Helpers/NetworkingObjects/NetObjID.hpp
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#pragma once
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#include <cstdint>
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#include <array>
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#include <Helpers/Random.hpp>
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#include <Helpers/Hashes.hpp>
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namespace NetworkingObjects {
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struct NetObjID {
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std::array<uint64_t, 2> data;
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template <typename Archive> void serialize(Archive& a) {
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a(data[1], data[0]);
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}
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NetObjID& operator=(const NetObjID&) = default;
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bool operator==(const NetObjID&) const = default;
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static NetObjID random_gen();
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};
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};
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template <> struct std::hash<NetworkingObjects::NetObjID> {
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size_t operator()(const NetworkingObjects::NetObjID& v) const
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{
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uint64_t h = 0;
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hash_combine(h, v.data[1], v.data[0]);
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return h;
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}
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};
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