Started work on grid creation menu

This commit is contained in:
Yousef Khadadeh 2025-09-06 19:06:30 +03:00
parent 57392cdfdd
commit 55b15e0ec1
18 changed files with 533 additions and 181 deletions

26
src/WorldGrid.hpp Normal file
View file

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#pragma once
#include <include/core/SkCanvas.h>
#include "DrawData.hpp"
#include <include/effects/SkRuntimeEffect.h>
class GridManager;
class WorldGrid {
public:
void draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawData);
enum class GridType : unsigned {
CIRCLE_POINTS = 0,
SQUARE_POINTS,
SQUARE_LINES,
RULED
} gridType = GridType::CIRCLE_POINTS;
WorldScalar size{50000000};
private:
static sk_sp<SkShader> get_shader(GridType gType, const SkColor4f& gridColor, float gridScale);
static sk_sp<SkRuntimeEffect> compile_effect_shader_init(const char* shaderName, const char* shaderCode);
static Vector2f oldWindowSize;
static sk_sp<SkRuntimeEffect> circlePointEffect;
static sk_sp<SkRuntimeEffect> squarePointEffect;
static sk_sp<SkRuntimeEffect> squareLinesEffect;
static sk_sp<SkRuntimeEffect> ruledEffect;
};