Grid coordinate display work in progress
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2836309cf5
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5 changed files with 75 additions and 9 deletions
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@ -33,6 +33,13 @@ namespace FixedPoint {
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return (a >> a.bit_fraction_count()) << a.bit_fraction_count();
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}
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template <typename T> T negative_round(const T& a) {
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T truncatedVal = FixedPoint::trunc(a);
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if(truncatedVal != a && a < T(0))
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return truncatedVal + T(1);
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return truncatedVal;
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}
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// Gets highest bit in UNDERLYING VALUE, not the integer portion of the number
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template <typename T> int to_highest_bit(const T& a) {
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typename T::UnderlyingType underNum = a.get_underlying_val();
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@ -7,8 +7,9 @@
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#include <iostream>
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DrawCamera::DrawCamera():
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c({-843000, -72500}, WorldScalar(1000), 0.0)
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//c({0, 0}, WorldScalar(1000), 0.0)
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c({"1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", "1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"}, WorldScalar("1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"), 0.0)
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//c({"1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", "1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"}, WorldScalar("1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"), 0.0)
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{}
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void DrawCamera::set_based_on_properties(World& w, const WorldVec& newPos, const WorldScalar& newZoom, double newRotate) {
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@ -64,10 +64,10 @@ World::World(MainProgram& initMain, OpenWorldInfo& worldInfo):
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init_client_callbacks();
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con.client_send_items_to_server(RELIABLE_COMMAND_CHANNEL, SERVER_INITIAL_DATA, displayName, false);
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//gridMan.add_grid("b");
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//gridMan.grids["b"].size = WorldScalar(1000);
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//gridMan.grids["b"].set_remove_divisions_outwards(false);
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//gridMan.grids["b"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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gridMan.add_grid("b");
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gridMan.grids["b"].size = WorldScalar(100000);
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gridMan.grids["b"].set_remove_divisions_outwards(false);
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gridMan.grids["b"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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}
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void World::init_client_callbacks() {
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@ -2,6 +2,7 @@
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#include "GridManager.hpp"
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#include "Helpers/MathExtras.hpp"
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#include "MainProgram.hpp"
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#include <include/core/SkFontMetrics.h>
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sk_sp<SkRuntimeEffect> WorldGrid::circlePointEffect;
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sk_sp<SkRuntimeEffect> WorldGrid::squarePointEffect;
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@ -188,6 +189,23 @@ Vector2f WorldGrid::get_closest_grid_point(const WorldVec& gridOffset, const Wor
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return closestGridPointScreenPos;
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}
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WorldVec WorldGrid::get_closest_grid_point_coordinate(const WorldVec& gridOffset, const WorldScalar& gridSize, const WorldScalar& gridSizeUnit, const DrawData& drawData) {
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WorldVec toRet;
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toRet.x() = FixedPoint::negative_round((drawData.cam.c.pos.x() - gridOffset.x()) / gridSize) * gridSizeUnit;
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toRet.y() = FixedPoint::negative_round((gridOffset.y() - drawData.cam.c.pos.y()) / gridSize) * gridSizeUnit;
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WorldVec fracCamPosOnGrid;
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fracCamPosOnGrid.x() = (drawData.cam.c.pos.x() - gridOffset.x()) % gridSize;
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fracCamPosOnGrid.y() = (drawData.cam.c.pos.y() - gridOffset.y()) % gridSize;
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if(fracCamPosOnGrid.x() > gridSize / WorldScalar(2))
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toRet.x() += gridSizeUnit;
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if(fracCamPosOnGrid.y() > gridSize / WorldScalar(2))
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toRet.y() -= gridSizeUnit;
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return toRet;
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}
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void WorldGrid::set_remove_divisions_outwards(bool v) {
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removeDivisionsOutwards = v;
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if(removeDivisionsOutwards)
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@ -225,6 +243,11 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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SkPaint linePaint;
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float floatDivWorldSize;
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Vector2f closestGridPointScreenPos;
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WorldVec closestGridPointCoord;
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WorldScalar gridCoordDivSize;
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if(sizeDetermineSubdivisionsToRemove > WorldScalar(1)) {
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double divLogDouble, divLogFraction;
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divLogFraction = std::modf(static_cast<double>(FixedPoint::log(sizeDetermineSubdivisionsToRemove, WorldScalar(subdivisionsTrue == 1 ? 2 : subdivisionsTrue))), &divLogDouble);
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@ -239,10 +262,10 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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WorldScalar subDivWorldSize = subDivSize / drawData.cam.c.inverseScale;
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WorldScalar divWorldSize = divSize / drawData.cam.c.inverseScale;
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float floatDivWorldSize = static_cast<float>(divWorldSize);
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floatDivWorldSize = static_cast<float>(divWorldSize);
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float floatSubDivWorldSize = static_cast<float>(subDivWorldSize);
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Vector2f closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData);
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closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData);
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Vector2f subClosestGridPointScreenPos = get_closest_grid_point(offset, subDivSize, drawData);
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SkColor4f pointColor = convert_vec4<SkColor4f>(color_mul_alpha(color, std::clamp(floatDivWorldSize / 100.0f, 0.0f, 1.0f)));
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@ -277,6 +300,9 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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.divGridPointSize = gridPointSize * finalDivMultiplier
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}));
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}
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gridCoordDivSize = logMultiplier * WorldScalar(subdivisionsTrue);
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closestGridPointCoord = get_closest_grid_point_coordinate(offset, divSize, gridCoordDivSize, drawData);
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}
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else {
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WorldScalar subDivSize = size;
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@ -284,10 +310,10 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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WorldScalar subDivWorldSize = subDivSize / drawData.cam.c.inverseScale;
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WorldScalar divWorldSize = divSize / drawData.cam.c.inverseScale;
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float floatDivWorldSize = static_cast<float>(divWorldSize);
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floatDivWorldSize = static_cast<float>(divWorldSize);
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float floatSubDivWorldSize = static_cast<float>(subDivWorldSize);
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Vector2f closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData);
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closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData);
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Vector2f subClosestGridPointScreenPos = get_closest_grid_point(offset, subDivSize, drawData);
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SkColor4f pointColor = convert_vec4<SkColor4f>(color_mul_alpha(color, std::clamp(floatDivWorldSize / 100.0f, 0.0f, 1.0f)));
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@ -304,6 +330,9 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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.divGridClosestPoint = subClosestGridPointScreenPos,
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.divGridPointSize = gridPointSize * 0.5f
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}));
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gridCoordDivSize = WorldScalar(subdivisionsTrue);
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closestGridPointCoord = get_closest_grid_point_coordinate(offset, divSize, gridCoordDivSize, drawData);
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}
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canvas->save();
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@ -315,5 +344,32 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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}
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canvas->rotate(-drawData.cam.c.rotation * 180.0 / std::numbers::pi);
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canvas->drawPaint(linePaint);
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draw_coordinates(canvas, drawData, closestGridPointScreenPos, floatDivWorldSize, closestGridPointCoord, gridCoordDivSize);
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canvas->restore();
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}
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void WorldGrid::draw_coordinates(SkCanvas* canvas, const DrawData& drawData, const Vector2f& closestGridPointScreenPos, float floatDivWorldSize, const WorldVec& closestGridPointCoord, const WorldScalar& gridCoordDivSize) {
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SkFont f = drawData.main->toolbar.io->get_font(18.0f);
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SkFontMetrics metrics;
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f.getMetrics(&metrics);
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float toolbarXLength = drawData.main->toolbar.final_gui_scale() * 80.0f;
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WorldScalar xGridCoord = closestGridPointCoord.x();
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for(float x = closestGridPointScreenPos.x(); x < drawData.main->window.size.x(); x += floatDivWorldSize) {
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std::string xGridCoordStr = xGridCoord.display_int_str(4);
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float textXLength = f.measureText(xGridCoordStr.c_str(), xGridCoordStr.length(), SkTextEncoding::kUTF8, nullptr);
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SkPaint p2(SkColor4f{1.0f, 0.0f, 0.0f, 1.0f});
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canvas->drawSimpleText(xGridCoordStr.c_str(), xGridCoordStr.length(), SkTextEncoding::kUTF8, x - textXLength * 0.5f, drawData.main->window.size.y() - metrics.fDescent, f, p2);
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xGridCoord += gridCoordDivSize;
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}
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WorldScalar yGridCoord = closestGridPointCoord.y();
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for(float y = closestGridPointScreenPos.y(); y < drawData.main->window.size.y(); y += floatDivWorldSize) {
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std::string yGridCoordStr = yGridCoord.display_int_str(5);
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SkPaint p2(SkColor4f{1.0f, 0.0f, 0.0f, 1.0f});
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canvas->drawSimpleText(yGridCoordStr.c_str(), yGridCoordStr.length(), SkTextEncoding::kUTF8, toolbarXLength, y + metrics.fDescent, f, p2);
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yGridCoord -= gridCoordDivSize; // Subtract instead of add due to flipped y axis
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}
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}
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@ -42,7 +42,9 @@ class WorldGrid {
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Vector2f divGridClosestPoint;
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float divGridPointSize;
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};
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void draw_coordinates(SkCanvas* canvas, const DrawData& drawData, const Vector2f& closestGridPointScreenPos, float floatDivWorldSize, const WorldVec& closestGridPointCoord, const WorldScalar& gridCoordDivSize);
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static Vector2f get_closest_grid_point(const WorldVec& gridOffset, const WorldScalar& gridSize, const DrawData& drawData);
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static WorldVec get_closest_grid_point_coordinate(const WorldVec& gridOffset, const WorldScalar& gridSize, const WorldScalar& gridSizeUnit, const DrawData& drawData);
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static sk_sp<SkShader> get_shader(GridType gType, const ShaderData& shaderData);
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static sk_sp<SkRuntimeEffect> compile_effect_shader_init(const char* shaderName, const char* shaderCode);
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static Vector2f oldWindowSize;
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