Grid edit tool, grid menu, and bookmark menu improved

This commit is contained in:
Yousef Khadadeh 2025-09-16 16:44:33 +03:00
parent ffc9d42c5b
commit 47232ec7e9
8 changed files with 179 additions and 74 deletions

View file

@ -244,8 +244,7 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
Vector2f closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData);
Vector2f subClosestGridPointScreenPos = get_closest_grid_point(offset, subDivSize, drawData);
SkColor4f pointColor = gMan.world.canvasTheme.toolFrontColor;
pointColor.fA = std::clamp(floatDivWorldSize / 100.0f, 0.0f, 0.6f);
SkColor4f pointColor = convert_vec4<SkColor4f>(color_mul_alpha(color, std::clamp(floatDivWorldSize / 100.0f, 0.0f, 1.0f)));
float gridPointSize = 5.0f;
float finalDivMultiplier = (1.0 - divLogFraction) * ((divLog == 0) ? 0.5 : 1.0);
@ -290,8 +289,7 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
Vector2f closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData);
Vector2f subClosestGridPointScreenPos = get_closest_grid_point(offset, subDivSize, drawData);
SkColor4f pointColor = gMan.world.canvasTheme.toolFrontColor;
pointColor.fA = std::clamp(floatDivWorldSize / 100.0f, 0.0f, 0.6f);
SkColor4f pointColor = convert_vec4<SkColor4f>(color_mul_alpha(color, std::clamp(floatDivWorldSize / 100.0f, 0.0f, 1.0f)));
float gridPointSize = std::clamp(floatDivWorldSize / 10.0f, 0.0f, 5.0f);
linePaint.setShader(get_shader(gridType, {