Working on moving canvas code to net objects (broken build)
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d2a0bfcda9
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42 changed files with 605 additions and 3186 deletions
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@ -141,7 +141,7 @@ void GridModifyTool::tool_update() {
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selectionMode = 0;
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break;
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}
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drawP.world.delayedUpdateObjectManager.send_update_to_all<WorldGrid>(gLock, nullptr, false);
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drawP.world.delayedUpdateObjectManager.send_update_to_all<WorldGrid>(gLock, false);
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}
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else
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selectionMode = 0;
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@ -187,5 +187,5 @@ void GridModifyTool::draw(SkCanvas* canvas, const DrawData& drawData) {
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void GridModifyTool::switch_tool(DrawingProgramToolType newTool) {
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NetworkingObjects::NetObjTemporaryPtr<WorldGrid> gLock = grid.lock();
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if(gLock)
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drawP.world.delayedUpdateObjectManager.send_update_to_all<WorldGrid>(gLock, nullptr, true);
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drawP.world.delayedUpdateObjectManager.send_update_to_all<WorldGrid>(gLock, true);
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}
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