Working on moving canvas code to net objects (broken build)

This commit is contained in:
Yousef Khadadeh 2025-12-14 18:57:40 +03:00
parent d2a0bfcda9
commit 45ba26446a
42 changed files with 605 additions and 3186 deletions

View file

@ -1,17 +1,17 @@
#pragma once
#include "../SharedTypes.hpp"
#include "DrawingProgramToolBase.hpp"
#include <Helpers/Hashes.hpp>
#include <include/core/SkPath.h>
#include <include/core/SkVertices.h>
#include <Helpers/SCollision.hpp>
#include <deque>
#include <any>
#include <include/core/SkCanvas.h>
#include "../CanvasComponents/CanvasComponentContainer.hpp"
#include <Helpers/NetworkingObjects/NetObjWeakPtr.hpp>
class DrawingProgram;
class DrawBrushStroke;
struct DrawData;
class BrushStrokeCanvasComponent;
class BrushTool : public DrawingProgramToolBase {
public:
@ -24,24 +24,22 @@ class BrushTool : public DrawingProgramToolBase {
virtual void draw(SkCanvas* canvas, const DrawData& drawData) override;
virtual bool prevent_undo_or_redo() override;
private:
bool extensive_point_checking_back(const BrushStrokeCanvasComponent& brushStroke, const Vector2f& newPoint);
bool extensive_point_checking(const BrushStrokeCanvasComponent& brushStroke, const Vector2f& newPoint);
void commit_stroke();
bool extensive_point_checking_back(const Vector2f& newPoint);
bool extensive_point_checking(const Vector2f& newPoint);
struct BrushToolControls {
float penWidth = 1.0f;
bool addedTemporaryPoint = false;
struct SmoothingPoint {
float val;
std::chrono::steady_clock::time_point t;
};
std::deque<SmoothingPoint> penSmoothingData;
float penWidth = 1.0f;
bool addedTemporaryPoint = false;
struct SmoothingPoint {
float val;
std::chrono::steady_clock::time_point t;
};
std::deque<SmoothingPoint> penSmoothingData;
std::shared_ptr<DrawBrushStroke> intermediateItem;
bool isDrawing = false;
bool hasRoundCaps = true;
bool drawingMinimumRelativeToSize = true;
bool midwayInterpolation = true;
Vector2f prevPointUnaltered = {0, 0};
} controls;
NetworkingObjects::NetObjWeakPtr<CanvasComponentContainer> intermediateContainer;
bool isDrawing = false;
bool hasRoundCaps = true;
bool drawingMinimumRelativeToSize = true;
bool midwayInterpolation = true;
Vector2f prevPointUnaltered = {0, 0};
};