Working on moving canvas code to net objects (broken build)

This commit is contained in:
Yousef Khadadeh 2025-12-14 18:57:40 +03:00
parent d2a0bfcda9
commit 45ba26446a
42 changed files with 605 additions and 3186 deletions

View file

@ -1,10 +1,12 @@
#include "BrushTool.hpp"
#include <Helpers/ConvertVec.hpp>
#include "../DrawComponents/DrawBrushStroke.hpp"
#include "../GUIStuff/GUIManager.hpp"
#include "DrawingProgram.hpp"
#include "../MainProgram.hpp"
#include "DrawingProgramToolBase.hpp"
#include "../CanvasComponents/BrushStrokeCanvasComponent.hpp"
#include "Helpers/NetworkingObjects/NetObjTemporaryPtr.decl.hpp"
#include "Helpers/NetworkingObjects/NetObjWeakPtr.hpp"
#include <chrono>
#define VEL_SMOOTH_MIN 0.6
@ -23,8 +25,8 @@ void BrushTool::switch_tool(DrawingProgramToolType newTool) {
commit_stroke();
}
bool BrushTool::extensive_point_checking(const Vector2f& newPoint) {
auto& points = controls.intermediateItem->d->points;
bool BrushTool::extensive_point_checking(const BrushStrokeCanvasComponent& brushStroke, const Vector2f& newPoint) {
auto& points = brushStroke.d->points;
if(points.size() >= 1 && (newPoint - points[points.size() - 1].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT)
return false;
if(points.size() >= 2 && (newPoint - points[points.size() - 2].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT)
@ -34,8 +36,8 @@ bool BrushTool::extensive_point_checking(const Vector2f& newPoint) {
return true;
}
bool BrushTool::extensive_point_checking_back(const Vector2f& newPoint) {
auto& points = controls.intermediateItem->d->points;
bool BrushTool::extensive_point_checking_back(const BrushStrokeCanvasComponent& brushStroke, const Vector2f& newPoint) {
auto& points = brushStroke.d->points;
if(points.size() >= 2 && (newPoint - points[points.size() - 2].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT)
return false;
if(points.size() >= 3 && (newPoint - points[points.size() - 3].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT)
@ -49,107 +51,117 @@ void BrushTool::tool_update() {
if(drawP.controls.cursorHoveringOverCanvas)
drawP.world.main.input.hideCursor = true;
if(!controls.isDrawing)
controls.penSmoothingData.clear();
if(!isDrawing)
penSmoothingData.clear();
if(drawP.world.main.input.pen.isDown && drawP.controls.leftClickHeld && drawP.world.main.toolbar.tabletOptions.pressureAffectsBrushWidth) {
while(!controls.penSmoothingData.empty() && (std::chrono::steady_clock::now() - controls.penSmoothingData.front().t) > std::chrono::milliseconds(static_cast<int>(drawP.world.main.toolbar.tabletOptions.smoothingSamplingTime * 1000.0f)))
controls.penSmoothingData.pop_front();
controls.penSmoothingData.emplace_back(
while(!penSmoothingData.empty() && (std::chrono::steady_clock::now() - penSmoothingData.front().t) > std::chrono::milliseconds(static_cast<int>(drawP.world.main.toolbar.tabletOptions.smoothingSamplingTime * 1000.0f)))
penSmoothingData.pop_front();
penSmoothingData.emplace_back(
drawP.world.main.input.pen.pressure,
std::chrono::steady_clock::now()
);
float averagePressure = 0.0f;
for(auto& [width, t] : controls.penSmoothingData)
for(auto& [width, t] : penSmoothingData)
averagePressure += width;
averagePressure /= controls.penSmoothingData.size();
controls.penWidth = averagePressure;
if(controls.penWidth != 0.0f) {
averagePressure /= penSmoothingData.size();
penWidth = averagePressure;
if(penWidth != 0.0f) {
float brushMinSize = drawP.world.main.toolbar.tabletOptions.brushMinimumSize;
controls.penWidth = brushMinSize + controls.penWidth * (1.0f - brushMinSize);
penWidth = brushMinSize + penWidth * (1.0f - brushMinSize);
}
}
else
controls.penWidth = 1.0f;
penWidth = 1.0f;
bool isPenDown = false;
if(drawP.world.main.input.pen.isDown && drawP.controls.leftClickHeld)
isPenDown = controls.penWidth != 0.0;
isPenDown = penWidth != 0.0;
else if(drawP.controls.leftClickHeld)
isPenDown = true;
if(isPenDown) {
if(!controls.isDrawing) {
controls.isDrawing = true;
controls.intermediateItem = std::make_shared<DrawBrushStroke>();
DrawBrushStrokePoint p;
if(!isDrawing) {
isDrawing = true;
CanvasComponentContainer* newBrushStrokeContainer = new CanvasComponentContainer(drawP.world.netObjMan, CanvasComponent::CompType::BRUSHSTROKE);
BrushStrokeCanvasComponent& newBrushStroke = static_cast<BrushStrokeCanvasComponent&>(newBrushStrokeContainer->get_comp());
BrushStrokeCanvasComponentPoint p;
p.pos = drawP.world.main.input.mouse.pos;
p.width = drawP.controls.relativeWidth * controls.penWidth;
controls.prevPointUnaltered = p.pos;
controls.intermediateItem->d->points.emplace_back(p);
controls.intermediateItem->d->color = drawP.controls.foregroundColor;
controls.intermediateItem->d->hasRoundCaps = controls.hasRoundCaps;
controls.intermediateItem->coords = drawP.world.drawData.cam.c;
controls.intermediateItem->lastUpdateTime = std::chrono::steady_clock::now();
uint64_t placement = drawP.components.client_list().size();
auto objAdd = drawP.components.client_insert(placement, controls.intermediateItem);
controls.intermediateItem->commit_update(drawP);
controls.intermediateItem->client_send_place(drawP);
// NOTE: The data isnt finallized at this point, so a BVH isn't generated for an object that you undo while youre drawing (this isnt just for brush strokes)
// The fix for now is to generate a BVH for an object when you redo it
drawP.add_undo_place_component(objAdd);
controls.addedTemporaryPoint = false;
p.width = drawP.controls.relativeWidth * penWidth;
prevPointUnaltered = p.pos;
newBrushStroke.d->points.emplace_back(p);
newBrushStroke.d->color = drawP.controls.foregroundColor;
newBrushStroke.d->hasRoundCaps = hasRoundCaps;
newBrushStrokeContainer->coords = drawP.world.drawData.cam.c;
intermediateContainer = drawP.components->push_back_and_send_create(drawP.components, newBrushStrokeContainer)->obj;
addedTemporaryPoint = false;
}
else {
controls.intermediateItem->lastUpdateTime = std::chrono::steady_clock::now();
NetworkingObjects::NetObjTemporaryPtr<CanvasComponentContainer> containerPtr = intermediateContainer.lock();
if(!containerPtr) {
isDrawing = false;
intermediateContainer.reset();
return;
}
BrushStrokeCanvasComponent& brushStroke = static_cast<BrushStrokeCanvasComponent&>(containerPtr->get_comp());
DrawBrushStrokePoint p;
p.pos = controls.intermediateItem->coords.get_mouse_pos(drawP.world);
p.width = drawP.controls.relativeWidth * controls.penWidth;
BrushStrokeCanvasComponentPoint p;
p.pos = containerPtr->coords.get_mouse_pos(drawP.world);
p.width = drawP.controls.relativeWidth * penWidth;
if(!controls.addedTemporaryPoint) {
if(extensive_point_checking(p.pos)) {
controls.intermediateItem->d->points.emplace_back(p);
controls.addedTemporaryPoint = true;
if(!addedTemporaryPoint) {
if(extensive_point_checking(brushStroke, p.pos)) {
brushStroke.d->points.emplace_back(p);
addedTemporaryPoint = true;
}
else
controls.intermediateItem->d->points.back().width = std::max(controls.intermediateItem->d->points.back().width, p.width);
brushStroke.d->points.back().width = std::max(brushStroke.d->points.back().width, p.width);
}
if(controls.addedTemporaryPoint) {
const DrawBrushStrokePoint& prevP = controls.intermediateItem->d->points[controls.intermediateItem->d->points.size() - 2];
if(addedTemporaryPoint) {
const BrushStrokeCanvasComponentPoint& prevP = brushStroke.d->points[brushStroke.d->points.size() - 2];
float distToPrev = (p.pos - prevP.pos).norm();
if(extensive_point_checking_back(p.pos)) {
controls.intermediateItem->d->points.back().pos = p.pos;
controls.intermediateItem->d->points.back().width = std::max(controls.intermediateItem->d->points.back().width, p.width);
controls.intermediateItem->d->points[controls.intermediateItem->d->points.size() - 2].width = std::max(controls.intermediateItem->d->points[controls.intermediateItem->d->points.size() - 2].width, p.width);
if(extensive_point_checking_back(brushStroke, p.pos)) {
brushStroke.d->points.back().pos = p.pos;
brushStroke.d->points.back().width = std::max(brushStroke.d->points.back().width, p.width);
brushStroke.d->points[brushStroke.d->points.size() - 2].width = std::max(brushStroke.d->points[brushStroke.d->points.size() - 2].width, p.width);
}
if((!controls.drawingMinimumRelativeToSize && distToPrev >= 10.0) || (controls.drawingMinimumRelativeToSize && distToPrev >= drawP.controls.relativeWidth * DRAW_MINIMUM_LIMIT)) {
controls.intermediateItem->d->points.back() = p;
controls.addedTemporaryPoint = false;
controls.intermediateItem->client_send_update(drawP, false);
if((!drawingMinimumRelativeToSize && distToPrev >= 10.0) || (drawingMinimumRelativeToSize && distToPrev >= drawP.controls.relativeWidth * BrushStrokeCanvasComponent::DRAW_MINIMUM_LIMIT)) {
brushStroke.d->points.back() = p;
addedTemporaryPoint = false;
containerPtr->send_comp_update(drawP, true);
if(controls.midwayInterpolation) {
if(controls.intermediateItem->d->points.size() != 2) // Don't interpolate the first point
controls.intermediateItem->d->points[controls.intermediateItem->d->points.size() - 2].pos = (controls.prevPointUnaltered + p.pos) * 0.5;
controls.prevPointUnaltered = p.pos;
if(midwayInterpolation) {
if(brushStroke.d->points.size() != 2) // Don't interpolate the first point
brushStroke.d->points[brushStroke.d->points.size() - 2].pos = (prevPointUnaltered + p.pos) * 0.5;
prevPointUnaltered = p.pos;
}
}
controls.intermediateItem->commit_update(drawP);
containerPtr->commit_update(drawP);
}
}
}
else if(controls.isDrawing) {
controls.isDrawing = false;
else if(isDrawing) {
isDrawing = false;
commit_stroke();
}
}
void BrushTool::commit_stroke() {
NetworkingObjects::NetObjTemporaryPtr<CanvasComponentContainer> lockedPtr = intermediateContainer.lock();
if(lockedPtr) {
lockedPtr->commit_update(drawP);
lockedPtr->send_comp_update(drawP, true);
}
intermediateContainer.reset();
}
void BrushTool::gui_toolbox() {
Toolbar& t = drawP.world.main.toolbar;
t.gui.push_id("brush tool");
t.gui.text_label_centered("Brush");
t.gui.checkbox_field("hasroundcaps", "Round Caps", &controls.hasRoundCaps);
t.gui.checkbox_field("hasroundcaps", "Round Caps", &hasRoundCaps);
t.gui.slider_scalar_field("relwidth", "Size", &drawP.controls.relativeWidth, 3.0f, 40.0f);
t.gui.pop_id();
}
@ -161,17 +173,7 @@ bool BrushTool::right_click_popup_gui(Vector2f popupPos) {
}
bool BrushTool::prevent_undo_or_redo() {
return controls.intermediateItem != nullptr;
}
void BrushTool::commit_stroke() {
if(controls.intermediateItem && controls.intermediateItem->collabListInfo.lock()) {
if(!controls.intermediateItem->d->points.empty()) {
controls.intermediateItem->client_send_update(drawP, true);
controls.intermediateItem->commit_update(drawP);
}
}
controls.intermediateItem = nullptr;
return isDrawing;
}
void BrushTool::draw(SkCanvas* canvas, const DrawData& drawData) {
@ -181,8 +183,8 @@ void BrushTool::draw(SkCanvas* canvas, const DrawData& drawData) {
linePaint.setStroke(true);
linePaint.setStrokeWidth(0.0f);
float width;
if(controls.isDrawing)
width = drawP.controls.relativeWidth * controls.penWidth * 0.5f;
if(isDrawing)
width = drawP.controls.relativeWidth * penWidth * 0.5f;
else
width = drawP.controls.relativeWidth * 0.5f;
Vector2f pos = drawData.main->input.mouse.pos;