Use multiple threads to load objects when loading file
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3 changed files with 6 additions and 4 deletions
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@ -100,7 +100,7 @@ class DrawComponent {
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virtual void create_collider(bool colliderAllocated) = 0;
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
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void temp_update(DrawingProgram& drawP);
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void final_update(DrawingProgram& drawP);
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void final_update(DrawingProgram& drawP, bool invalidateCache = true); // invalidateCache = false version should be thread safe
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void transform_temp_update(DrawingProgram& drawP);
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virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
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virtual void finalize_update(DrawingProgram& drawP, bool invalidateCache = true);
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