Use multiple threads to load objects when loading file

This commit is contained in:
Yousef Khadadeh 2025-07-21 18:05:41 +03:00
parent 24b2d47a90
commit 415921d881
3 changed files with 6 additions and 4 deletions

View file

@ -100,7 +100,7 @@ class DrawComponent {
virtual void create_collider(bool colliderAllocated) = 0;
virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
void temp_update(DrawingProgram& drawP);
void final_update(DrawingProgram& drawP);
void final_update(DrawingProgram& drawP, bool invalidateCache = true); // invalidateCache = false version should be thread safe
void transform_temp_update(DrawingProgram& drawP);
virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
virtual void finalize_update(DrawingProgram& drawP, bool invalidateCache = true);