Selection and transformation works with layers

This commit is contained in:
Yousef Khadadeh 2025-12-29 15:04:32 +03:00
parent 7549ad23a1
commit 3df74095a3
16 changed files with 789 additions and 176 deletions

View file

@ -49,17 +49,26 @@ void EraserTool::tool_update() {
SCollision::generate_wide_line(cC, prevMousePos, drawP.world.main.input.mouse.pos, drawP.controls.relativeWidth * 2.0f, true);
auto cCWorld = drawP.world.drawData.cam.c.collider_to_world<SCollision::ColliderCollection<WorldScalar>, SCollision::ColliderCollection<float>>(cC);
drawP.drawCache.traverse_bvh_erase_function(cCWorld.bounds, [&](const auto& bvhNode, auto& comps) {
drawP.drawCache.traverse_bvh_run_function(cCWorld.bounds, [&](const auto& bvhNode) {
if(bvhNode &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right())) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left()))) {
drawP.drawCache.invalidate_cache_at_aabb(bvhNode->bounds);
drawP.drawCache.move_components_from_bvh_node_to_set(erasedComponents, bvhNode);
return true;
drawP.drawCache.traverse_bvh_run_function_starting_at_node_no_collision_check(bvhNode, [&](const auto& bvhNodeChild) {
drawP.drawCache.node_loop_erase_if_components(bvhNodeChild, [&](auto& c) {
if(drawP.layerMan.component_passes_layer_selector(c, drawP.controls.layerSelector)) {
erasedComponents.emplace(c);
return true;
}
return false;
});
return true;
});
return false;
}
std::erase_if(comps, [&](auto& c) {
drawP.drawCache.node_loop_erase_if_components(bvhNode, [&](auto& c) {
if(drawP.layerMan.component_passes_layer_selector(c, drawP.controls.layerSelector) && c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC)) {
erasedComponents.emplace(c);
drawP.drawCache.invalidate_cache_at_aabb(c->obj->get_world_bounds());
@ -67,7 +76,7 @@ void EraserTool::tool_update() {
}
return false;
});
return false;
return true;
});
}
else