Selection and transformation works with layers
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16 changed files with 789 additions and 176 deletions
75
src/DrawingProgram/DrawingProgramSelection.hpp
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75
src/DrawingProgram/DrawingProgramSelection.hpp
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#pragma once
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#include "../CoordSpaceHelperTransform.hpp"
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#include "Layers/DrawingProgramLayerManager.hpp"
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#include "DrawingProgramCache.hpp"
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class DrawingProgram;
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class DrawingProgramSelection {
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public:
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DrawingProgramSelection(DrawingProgram& initDrawP);
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void add_from_cam_coord_collider_to_selection(const SCollision::ColliderCollection<float>& cC, DrawingProgramLayerManager::LayerSelector layerSelector, bool frontObjectOnly);
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void remove_from_cam_coord_collider_to_selection(const SCollision::ColliderCollection<float>& cC, DrawingProgramLayerManager::LayerSelector layerSelector, bool frontObjectOnly);
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void erase_component(const CanvasComponentContainer::ObjInfoSharedPtr& objToCheck);
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bool is_something_selected();
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bool is_selected(const CanvasComponentContainer::ObjInfoSharedPtr& objToCheck);
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void draw_components(SkCanvas* canvas, const DrawData& drawData);
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void draw_gui(SkCanvas* canvas, const DrawData& drawData);
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bool is_being_transformed();
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void update();
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void deselect_all();
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void paste_clipboard(Vector2f pasteScreenPos);
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const std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& get_selected_set();
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void delete_all();
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void selection_to_clipboard();
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CanvasComponentContainer::ObjInfoSharedPtr get_front_object_colliding_with_in_editing_layer(const SCollision::ColliderCollection<float>& cC);
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private:
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void draw_components_recursive(const DrawingProgramLayerListItem& layerItem, SkCanvas* canvas, const DrawData& drawData);
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bool mouse_collided_with_selection_aabb();
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bool mouse_collided_with_scale_point();
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bool mouse_collided_with_rotate_center_handle_point();
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bool mouse_collided_with_rotate_handle_point();
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void commit_transform_selection();
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void rebuild_cam_space();
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Vector2f get_rotation_point_pos_from_angle(double angle);
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void set_to_selection(const std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& newSelection);
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void add_to_selection(const std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& newSelection);
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void calculate_aabb();
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void reset_all();
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std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>&)> erase_select_objects_in_bvh_func(std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& selectedComponents, const SCollision::ColliderCollection<float>& cC, const SCollision::ColliderCollection<WorldScalar>& cCWorld, DrawingProgramLayerManager::LayerSelector layerSelector);
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SCollision::ColliderCollection<float> camSpaceSelection;
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std::array<WorldVec, 4> selectionRectPoints;
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CoordSpaceHelperTransform selectionTransformCoords;
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std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr> selectedSet;
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SCollision::AABB<WorldScalar> initialSelectionAABB;
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DrawingProgram& drawP;
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enum class TransformOperation {
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NONE = 0,
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TRANSLATE,
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SCALE,
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ROTATE_RELOCATE_CENTER,
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ROTATE
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} transformOpHappening = TransformOperation::NONE;
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struct TranslationData {
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WorldVec startPos;
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} translateData;
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struct ScaleData {
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WorldVec startPos;
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WorldVec centerPos;
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WorldVec currentPos;
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Vector2f handlePoint;
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} scaleData;
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struct RotationData {
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WorldVec centerPos;
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Vector2f centerHandlePoint;
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Vector2f handlePoint;
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double rotationAngle = 0.0;
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} rotateData;
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};
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