Improved grid visuals to allow for more of the grid to be displayed on the screen
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2 changed files with 21 additions and 34 deletions
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@ -28,7 +28,7 @@ ServerClientID GridManager::add_default_grid(const std::string& newName) {
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ServerClientID newID = world.get_new_id();
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WorldGrid g;
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g.name = newName;
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g.color = color_mul_alpha(convert_vec4<Vector4f>(world.canvasTheme.toolFrontColor), 0.6f);
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g.color = color_mul_alpha(convert_vec4<Vector4f>(world.canvasTheme.toolFrontColor), 0.4f);
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g.size = world.drawData.cam.c.inverseScale * WorldScalar(WorldGrid::GRID_UNIT_PIXEL_SIZE);
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g.offset = world.drawData.cam.c.pos + world.drawData.cam.c.dir_from_space(world.main.window.size.cast<float>() * 0.5f);
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grids[newID] = g;
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