Ruled grid renamed to horizontal lines grid

This commit is contained in:
Yousef Khadadeh 2025-10-04 15:31:05 +03:00
parent 3e5a0de347
commit 3583550bb2
3 changed files with 12 additions and 12 deletions

View file

@ -41,7 +41,7 @@ void GridModifyTool::gui_toolbox() {
"Circle Points",
"Square Points",
"Square Lines",
"Ruled"
"Horizontal Lines"
};
t.gui.left_to_right_line_layout([&]() {
t.gui.text_label("Type");

View file

@ -7,7 +7,7 @@
sk_sp<SkRuntimeEffect> WorldGrid::circlePointEffect;
sk_sp<SkRuntimeEffect> WorldGrid::squarePointEffect;
sk_sp<SkRuntimeEffect> WorldGrid::squareLinesEffect;
sk_sp<SkRuntimeEffect> WorldGrid::ruledEffect;
sk_sp<SkRuntimeEffect> WorldGrid::horizontalLinesEffect;
Vector2f WorldGrid::oldWindowSize = Vector2f{0.0f, 0.0f};
unsigned WorldGrid::GRID_UNIT_PIXEL_SIZE = 25;
@ -98,7 +98,7 @@ vec4 main(float2 fragCoord) {
return pointColorUnmultiplied * gridColor.a * fin;
})V";
const char* ruledShaderCode = R"V(
const char* horizontalLinesShaderCode = R"V(
uniform vec4 gridColor;
uniform float mainGridScale;
uniform vec2 mainGridClosestPoint;
@ -109,14 +109,14 @@ uniform float divGridScale;
uniform vec2 divGridClosestPoint;
uniform float divGridPointSize;
float get_color_val_ruled(float2 fCoord, float gScale, float gPointSize, float2 gClosestPoint) {
float get_color_val_horizontal_lines(float2 fCoord, float gScale, float gPointSize, float2 gClosestPoint) {
float2 modCoord = gScale > 100000.0 ? (fCoord - gClosestPoint + float2(0.5 * gScale)) : mod(fCoord - gClosestPoint + float2(0.5 * gScale), float2(gScale));
float2 difToPointCenter = abs(modCoord - float2(0.5 * gScale));
return 1.0 - smoothstep(gPointSize, gPointSize + 1.0, difToPointCenter.y);
}
vec4 main(float2 fragCoord) {
float mainGridColor = get_color_val_ruled(fragCoord, mainGridScale, mainGridPointSize, mainGridClosestPoint);
float divGridColor = get_color_val_ruled(fragCoord, divGridScale, divGridPointSize, divGridClosestPoint) * divGridAlphaFrac;
float mainGridColor = get_color_val_horizontal_lines(fragCoord, mainGridScale, mainGridPointSize, mainGridClosestPoint);
float divGridColor = get_color_val_horizontal_lines(fragCoord, divGridScale, divGridPointSize, divGridClosestPoint) * divGridAlphaFrac;
float fin = max(mainGridColor, divGridColor);
vec4 pointColorUnmultiplied = vec4(gridColor.rgb, 1.0);
@ -146,8 +146,8 @@ sk_sp<SkShader> WorldGrid::get_shader(GridType gType, const ShaderData& shaderDa
case GridType::SQUARE_LINES:
runtimeEffect = squareLinesEffect;
break;
case GridType::RULED:
runtimeEffect = ruledEffect;
case GridType::HORIZONTAL_LINES:
runtimeEffect = horizontalLinesEffect;
break;
}
SkRuntimeShaderBuilder builder(runtimeEffect);
@ -165,7 +165,7 @@ sk_sp<SkShader> WorldGrid::get_shader(GridType gType, const ShaderData& shaderDa
builder.uniform("divGridPointSize") = shaderData.divGridPointSize;
break;
case GridType::SQUARE_LINES:
case GridType::RULED:
case GridType::HORIZONTAL_LINES:
builder.uniform("mainGridPointSize") = 0.5f;
builder.uniform("divGridPointSize") = 0.5f;
break;
@ -222,7 +222,7 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
circlePointEffect = compile_effect_shader_init("Circle Point", circlePointShaderCode);
squarePointEffect = compile_effect_shader_init("Square Point", squarePointShaderCode);
squareLinesEffect = compile_effect_shader_init("Square Lines", squareLinesShaderCode);
ruledEffect = compile_effect_shader_init("Ruled", ruledShaderCode);
horizontalLinesEffect = compile_effect_shader_init("Horizontal Lines", horizontalLinesShaderCode);
}
WorldScalar sizeDetermineSubdivisionsToRemove = (drawData.cam.c.inverseScale / size) * WorldScalar(GRID_UNIT_PIXEL_SIZE);

View file

@ -20,7 +20,7 @@ class WorldGrid {
CIRCLE_POINTS = 0,
SQUARE_POINTS,
SQUARE_LINES,
RULED
HORIZONTAL_LINES
} gridType = GridType::CIRCLE_POINTS;
WorldScalar size{50000000};
bool visible = true;
@ -66,5 +66,5 @@ class WorldGrid {
static sk_sp<SkRuntimeEffect> circlePointEffect;
static sk_sp<SkRuntimeEffect> squarePointEffect;
static sk_sp<SkRuntimeEffect> squareLinesEffect;
static sk_sp<SkRuntimeEffect> ruledEffect;
static sk_sp<SkRuntimeEffect> horizontalLinesEffect;
};