Fix zoom with touch breaking when canvas is scaled up
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parent
23347a5ee6
commit
32b84d0813
2 changed files with 15 additions and 8 deletions
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@ -58,6 +58,7 @@ void DrawCamera::scale_up(World& w, const WorldScalar& scaleUpAmount) {
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startZoomVal *= scaleUpAmount;
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startZoomMousePos *= scaleUpAmount;
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startZoomCameraPos *= scaleUpAmount;
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touchInitialC.scale_about({0, 0}, scaleUpAmount, true);
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set_viewing_area(w.main.window.size.cast<float>());
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}
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@ -160,6 +160,8 @@ bool InputManager::Text::is_accepting_input() {
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return !textBoxes.empty();
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}
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SDL_Rect r;
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void InputManager::Text::update_accepting_input(SDL_Window* window) {
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if(!textBoxes.empty()) {
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auto& textbox = textBoxes.front();
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@ -172,10 +174,14 @@ void InputManager::Text::update_accepting_input(SDL_Window* window) {
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SDL_SetNumberProperty(propIDVal, SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN, textbox.textInputProperties.autocorrect);
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SDL_SetNumberProperty(propIDVal, SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN, textbox.textInputProperties.multiline);
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SDL_SetNumberProperty(propIDVal, SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER, (textbox.textInputProperties.androidInputType & ANDROIDTEXT_TYPE_CLASS_NUMBER) ? ANDROIDTEXT_TYPE_CLASS_TEXT : textbox.textInputProperties.androidInputType);
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r = textBoxes.front().rect->get_sdl_rect();
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SDL_SetTextInputArea(window, &r, 0);
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SDL_StartTextInputWithProperties(window, propIDVal);
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}
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else
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else {
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SDL_StopTextInput(window);
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SDL_SetTextInputArea(window, nullptr, 0);
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}
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}
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std::string InputManager::get_clipboard_str_SDL() {
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@ -1169,13 +1175,13 @@ void InputManager::update() {
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touch.touchEventType = Touch::ONE_FINGER_EVENT;
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}
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if(!text.textBoxes.empty()) {
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auto& textbox = text.textBoxes.front();
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if(textbox.rect) {
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SDL_Rect r = textbox.rect->get_sdl_rect();
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SDL_SetTextInputArea(main.window.sdlWindow, &r, textbox.cursor->pos.fTextByteIndex);
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}
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else
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SDL_SetTextInputArea(main.window.sdlWindow, nullptr, textbox.cursor->pos.fTextByteIndex);
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//auto& textbox = text.textBoxes.front();
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//if(textbox.rect) {
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// SDL_Rect r = textbox.rect->get_sdl_rect();
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// //SDL_SetTextInputArea(main.window.sdlWindow, &r, textbox.cursor->pos.fTextByteIndex);
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//}
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//else
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// //SDL_SetTextInputArea(main.window.sdlWindow, nullptr, textbox.cursor->pos.fTextByteIndex);
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}
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}
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