Prevent undo and redo at points when they might break the program

This commit is contained in:
Yousef Khadadeh 2025-07-27 16:53:22 +03:00
parent f606fc6fc1
commit 2de5c90006
21 changed files with 79 additions and 2 deletions

View file

@ -144,7 +144,7 @@ void World::focus_update() {
mousePreviousWorldVec = drawData.cam.c.from_space(main.input.mouse.pos);
mouseWorldMove = drawData.cam.c.from_space(main.input.mouse.move);
if(!clientStillConnecting) {
if(!clientStillConnecting && !drawProg.prevent_undo_or_redo()) {
if(main.input.key(InputManager::KEY_UNDO).repeat)
undo.undo();
else if(main.input.key(InputManager::KEY_REDO).repeat)