Reliable channel used to finalize component updates
This commit is contained in:
parent
14c6e7ceac
commit
278792a0ff
11 changed files with 36 additions and 28 deletions
|
|
@ -172,13 +172,14 @@ MainServer::MainServer(World& initWorld, const std::string& serverLocalID):
|
|||
DrawComponent::server_send_transform_many(*this, transformsToSend);
|
||||
});
|
||||
netServer->add_recv_callback(SERVER_UPDATE_COMPONENT, [&](std::shared_ptr<NetServer::ClientData> client, cereal::PortableBinaryInputArchive& message) {
|
||||
bool isFinalUpdate;
|
||||
ServerClientID idToUpdate;
|
||||
message(idToUpdate);
|
||||
message(isFinalUpdate, idToUpdate);
|
||||
auto it = data.idToComponentMap.find(idToUpdate);
|
||||
if(it != data.idToComponentMap.end()) {
|
||||
std::shared_ptr<DrawComponent>& comp = it->second;
|
||||
message(*comp);
|
||||
comp->server_send_update(*this);
|
||||
comp->server_send_update(*this, isFinalUpdate);
|
||||
}
|
||||
});
|
||||
netServer->add_recv_callback(SERVER_RESOURCE_INIT, [&](std::shared_ptr<NetServer::ClientData> client, cereal::PortableBinaryInputArchive& message) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue