DrawData is passed to main draw function
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13 changed files with 86 additions and 111 deletions
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@ -336,7 +336,7 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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canvas->rotate(-drawData.cam.c.rotation * 180.0 / std::numbers::pi);
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canvas->drawPaint(linePaint);
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canvas->restore();
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if(showCoordinates && drawData.cam.c.rotation == 0.0 && !drawData.main->takingScreenshot) {
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if(showCoordinates && drawData.cam.c.rotation == 0.0 && !drawData.takingScreenshot) {
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coordinatesWillBeDrawn = true;
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WorldVec worldWindowEndPos = drawData.cam.c.pos + drawData.cam.c.dir_from_space(drawData.cam.viewingArea);
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coordinatesAxisOnBounds = bounds.has_value() && !bounds.value().fully_contains_aabb(SCollision::AABB<WorldScalar>(drawData.cam.c.pos, worldWindowEndPos));
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