Improved SVG screenshot workaround

This commit is contained in:
Yousef Khadadeh 2026-01-10 22:47:21 +03:00
parent 1212780441
commit 232a029785
4 changed files with 16 additions and 17 deletions

View file

@ -64,7 +64,7 @@ void ScreenshotTool::gui_toolbox() {
if(controls.selectedType != SCREENSHOT_SVG)
t.gui.checkbox_field("Display Grid", "Display Grid", &controls.displayGrid);
else
t.gui.text_label("Note: Screenshot will only capture\nlayer currently being edited");
t.gui.text_label("Note: Screenshot will ignore blend\nmodes and layer alpha");
if(controls.selectedType != 0)
t.gui.checkbox_field("Transparent Background", "Transparent Background", &controls.transparentBackground);
if(controls.imageSize.x() != oldImgSize.x()) {
@ -275,10 +275,10 @@ void ScreenshotTool::take_screenshot_svg(SkCanvas* canvas, bool transparentBackg
drawP.world.main.transparentBackground = transparentBackground;
drawP.world.drawData.drawGrids = false;
drawP.world.drawData.dontUseDrawProgCache = true;
drawP.world.drawData.onlyRenderLayerBeingEdited = true;
drawP.world.drawData.isSVGRender = true;
drawP.world.main.draw(canvas);
drawP.world.drawData.onlyRenderLayerBeingEdited = false;
drawP.world.drawData.isSVGRender = false;
drawP.world.main.takingScreenshot = false;
drawP.world.main.transparentBackground = false;
drawP.world.drawData.drawGrids = oldDrawGrids;