Improved SVG screenshot workaround

This commit is contained in:
Yousef Khadadeh 2026-01-10 22:47:21 +03:00
parent 1212780441
commit 232a029785
4 changed files with 16 additions and 17 deletions

View file

@ -193,15 +193,20 @@ void DrawingProgramLayerListItem::get_used_resources(std::unordered_set<Networki
void DrawingProgramLayerListItem::draw(SkCanvas* canvas, const DrawData& drawData) const {
if(displayData->visible) {
SkPaint layerPaint;
layerPaint.setAlphaf(displayData->alpha);
layerPaint.setBlendMode(serialized_blend_mode_to_sk_blend_mode(displayData->blendMode));
canvas->saveLayer(nullptr, &layerPaint);
if(!drawData.isSVGRender) {
SkPaint layerPaint;
layerPaint.setAlphaf(displayData->alpha);
layerPaint.setBlendMode(serialized_blend_mode_to_sk_blend_mode(displayData->blendMode));
canvas->saveLayer(nullptr, &layerPaint);
}
if(folderData)
folderData->draw(canvas, drawData);
else
layerData->draw(canvas, drawData);
canvas->restore();
if(!drawData.isSVGRender)
canvas->restore();
}
}

View file

@ -61,14 +61,8 @@ CanvasComponentContainer::ObjInfoIterator DrawingProgramLayerManager::get_edited
}
void DrawingProgramLayerManager::draw(SkCanvas* canvas, const DrawData& drawData) {
if(layerTreeRoot) {
if(drawData.onlyRenderLayerBeingEdited) {
if(is_a_layer_being_edited())
editingLayer.lock()->get_layer().draw(canvas, drawData);
}
else
layerTreeRoot->draw(canvas, drawData);
}
if(layerTreeRoot)
layerTreeRoot->draw(canvas, drawData);
}
std::vector<CanvasComponentContainer::ObjInfo*> DrawingProgramLayerManager::get_flattened_component_list() const {

View file

@ -64,7 +64,7 @@ void ScreenshotTool::gui_toolbox() {
if(controls.selectedType != SCREENSHOT_SVG)
t.gui.checkbox_field("Display Grid", "Display Grid", &controls.displayGrid);
else
t.gui.text_label("Note: Screenshot will only capture\nlayer currently being edited");
t.gui.text_label("Note: Screenshot will ignore blend\nmodes and layer alpha");
if(controls.selectedType != 0)
t.gui.checkbox_field("Transparent Background", "Transparent Background", &controls.transparentBackground);
if(controls.imageSize.x() != oldImgSize.x()) {
@ -275,10 +275,10 @@ void ScreenshotTool::take_screenshot_svg(SkCanvas* canvas, bool transparentBackg
drawP.world.main.transparentBackground = transparentBackground;
drawP.world.drawData.drawGrids = false;
drawP.world.drawData.dontUseDrawProgCache = true;
drawP.world.drawData.onlyRenderLayerBeingEdited = true;
drawP.world.drawData.isSVGRender = true;
drawP.world.main.draw(canvas);
drawP.world.drawData.onlyRenderLayerBeingEdited = false;
drawP.world.drawData.isSVGRender = false;
drawP.world.main.takingScreenshot = false;
drawP.world.main.transparentBackground = false;
drawP.world.drawData.drawGrids = oldDrawGrids;