Add passthrough and transparency to debug menu

This commit is contained in:
Yousef Khadadeh 2026-01-08 16:37:18 +03:00
parent b9fd39b469
commit 21c7f13d27

View file

@ -3,6 +3,7 @@
#include "DrawingProgram/Tools/ScreenshotTool.hpp"
#include "Helpers/ConvertVec.hpp"
#include "Helpers/FileDownloader.hpp"
#include "Helpers/MathExtras.hpp"
#include "Helpers/Networking/NetLibrary.hpp"
#include "Helpers/NetworkingObjects/NetObjGenericSerializedClass.hpp"
#include "MainProgram.hpp"
@ -1235,7 +1236,7 @@ void Toolbar::performance_metrics() {
.childAlignment = { .x = CLAY_ALIGN_X_LEFT, .y = CLAY_ALIGN_Y_BOTTOM},
.layoutDirection = CLAY_LEFT_TO_RIGHT
},
.floating = {.offset = {-10, -10}, .attachPoints = {.element = CLAY_ATTACH_POINT_RIGHT_BOTTOM, .parent = CLAY_ATTACH_POINT_RIGHT_BOTTOM}, .attachTo = CLAY_ATTACH_TO_PARENT}
.floating = {.offset = {-10, -10}, .attachPoints = {.element = CLAY_ATTACH_POINT_RIGHT_BOTTOM, .parent = CLAY_ATTACH_POINT_RIGHT_BOTTOM}, .pointerCaptureMode = CLAY_POINTER_CAPTURE_MODE_PASSTHROUGH, .attachTo = CLAY_ATTACH_TO_PARENT}
}) {
CLAY_AUTO_ID({
.layout = {
@ -1245,7 +1246,7 @@ void Toolbar::performance_metrics() {
.childAlignment = { .x = CLAY_ALIGN_X_RIGHT, .y = CLAY_ALIGN_Y_TOP},
.layoutDirection = CLAY_TOP_TO_BOTTOM
},
.backgroundColor = convert_vec4<Clay_Color>(io->theme->backColor1),
.backgroundColor = convert_vec4<Clay_Color>(color_mul_alpha(io->theme->backColor1, 0.7f)),
}) {
gui.text_label("Undo queue");
std::vector<std::string> undoList = main.world->undo.get_front_undo_queue_names(10);
@ -1260,7 +1261,7 @@ void Toolbar::performance_metrics() {
.childAlignment = { .x = CLAY_ALIGN_X_RIGHT, .y = CLAY_ALIGN_Y_TOP},
.layoutDirection = CLAY_TOP_TO_BOTTOM
},
.backgroundColor = convert_vec4<Clay_Color>(io->theme->backColor1),
.backgroundColor = convert_vec4<Clay_Color>(color_mul_alpha(io->theme->backColor1, 0.7f)),
}) {
std::stringstream a;
a << "FPS: " << std::fixed << std::setprecision(0) << (1.0 / main.deltaTime);