Started work on draw cache
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1095b91cec
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1e51bf660f
4 changed files with 94 additions and 14 deletions
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@ -28,6 +28,9 @@
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#include <poolstl.hpp>
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#endif
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template <typename T> void parallel_loop_vector_any_type() {
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}
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DrawingProgram::DrawingProgram(World& initWorld):
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world(initWorld),
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components([&](){ return world.get_new_id(); }),
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@ -52,6 +55,9 @@ DrawingProgram::DrawingProgram(World& initWorld):
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components.clientEraseCallback = [&](const CollabListType::ObjectInfoPtr& c) {
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compCache.erase_component(c);
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};
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components.clientServerLastPosShiftCallback = [&](uint64_t lastShiftPos) {
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compCache.invalidate_cache_before_pos(lastShiftPos);
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};
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}
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void DrawingProgram::init_client_callbacks() {
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@ -138,10 +144,9 @@ void DrawingProgram::parallel_loop_all_components(std::function<void(const std::
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void DrawingProgram::check_all_collisions_base(const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam) {
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for(auto& c : components.client_list())
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c->obj->globalCollisionCheck = false;
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compCache.traverse_bvh_run_function(checkAgainstWorld.bounds, [&](SCollision::AABB<WorldScalar>* nodeAABB, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
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for(auto& c : comps) {
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compCache.traverse_bvh_run_function(checkAgainstWorld.bounds, [&](DrawingProgramCache::BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
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for(auto& c : comps)
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c->obj->globalCollisionCheck = c->obj->collides_with(world.drawData.cam.c, checkAgainstWorld, checkAgainstCam, colliderAllocated);
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}
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return true;
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});
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}
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@ -553,7 +558,7 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
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else {
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for(auto& c : components.client_list())
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c->obj->drawSetupData.shouldDraw = false;
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compCache.traverse_bvh_run_function(drawData.cam.viewingAreaGenerousCollider, [&](SCollision::AABB<WorldScalar>* nodeAABB, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
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compCache.traverse_bvh_run_function(drawData.cam.viewingAreaGenerousCollider, [&](DrawingProgramCache::BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
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for(auto& c : comps)
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c->obj->calculate_draw_transform(drawData);
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return true;
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@ -20,6 +20,7 @@ void DrawingProgramCache::update(const std::vector<CollabListType::ObjectInfoPtr
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void DrawingProgramCache::add_component(const CollabListType::ObjectInfoPtr& c) {
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unsortedComponents.emplace_back(c);
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invalidate_cache_before_pos(c->pos);
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}
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void DrawingProgramCache::erase_component(const CollabListType::ObjectInfoPtr& c) {
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@ -33,6 +34,7 @@ void DrawingProgramCache::erase_component(const CollabListType::ObjectInfoPtr& c
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if(bvhNodePair.first)
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bvhNodePair.first->components.erase(bvhNodePair.second);
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}
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invalidate_cache_before_pos(c->pos);
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}
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std::pair<DrawingProgramCache::BVHNode*, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> DrawingProgramCache::get_bvh_node_fully_containing_recursive(BVHNode& bvhNode, DrawComponent* c) {
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@ -52,13 +54,13 @@ std::pair<DrawingProgramCache::BVHNode*, std::vector<DrawingProgramCache::Collab
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return {nullptr, bvhNode.components.end()};
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}
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void DrawingProgramCache::traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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void DrawingProgramCache::traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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f(nullptr, unsortedComponents);
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traverse_bvh_run_function_recursive(bvhRoot, aabb, f);
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}
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void DrawingProgramCache::traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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if(SCollision::collide(aabb, bvhNode.bounds) && f(&bvhNode.bounds, bvhNode.components)) {
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void DrawingProgramCache::traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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if(SCollision::collide(aabb, bvhNode.bounds) && f(&bvhNode, bvhNode.components)) {
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for(auto& p : bvhNode.children)
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traverse_bvh_run_function_recursive(p, aabb, f);
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}
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@ -68,14 +70,17 @@ void DrawingProgramCache::preupdate_component(DrawComponent* c) {
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auto it = std::find_if(unsortedComponents.begin(), unsortedComponents.end(), [&](const auto& comp) {
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return comp->obj.get() == c;
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});
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if(it != unsortedComponents.end())
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if(it != unsortedComponents.end()) {
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invalidate_cache_before_pos((*it)->pos);
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return;
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}
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else {
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if(!c->worldAABB.has_value())
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return;
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auto bvhNodePair = get_bvh_node_fully_containing_recursive(bvhRoot, c);
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if(bvhNodePair.first) {
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unsortedComponents.emplace_back(*bvhNodePair.second);
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invalidate_cache_before_pos((*bvhNodePair.second)->pos);
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bvhNodePair.first->components.erase(bvhNodePair.second);
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}
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}
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@ -117,3 +122,18 @@ void DrawingProgramCache::build_bvh_node(BVHNode& node, std::vector<CollabListTy
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build_bvh_node(node.children.emplace_back(), p);
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}
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}
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void DrawingProgramCache::invalidate_cache_before_pos(uint64_t placementToInvalidateAt) {
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// We could use worldAABB of component to invalidate specific areas. However, that comes with some issues:
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// - The AABB couldve been changed from the last frame, so the current worldAABB doesnt actually represent what we should update
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// - The worldAABB might not be calculated yet, or mightve been invalidated (worldAABB = nullopt)
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// For now, we will ignore worldAABB and just clear cache by placement in list
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std::erase_if(nodesWithCachedSurfaces, [&](auto& n) {
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if(placementToInvalidateAt <= n->drawCache.value().lastDrawnComponentPlacement) {
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n->drawCache = std::nullopt;
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return true;
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}
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return false;
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});
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}
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@ -2,6 +2,7 @@
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#include <vector>
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#include "../CollabList.hpp"
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#include "../DrawComponents/DrawComponent.hpp"
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#include <include/core/SkSurface.h>
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class DrawingProgramCache {
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public:
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@ -14,16 +15,26 @@ class DrawingProgramCache {
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SCollision::AABB<WorldScalar> bounds;
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std::vector<CollabListType::ObjectInfoPtr> components;
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std::vector<BVHNode> children;
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struct DrawCacheData {
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uint64_t lastDrawnComponentPlacement;
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sk_sp<SkSurface> surface;
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};
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std::optional<DrawCacheData> drawCache;
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};
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void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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std::vector<BVHNode*> nodesWithCachedSurfaces;
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void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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// Run before actually updating the component
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void preupdate_component(DrawComponent* c);
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void invalidate_cache_before_pos(uint64_t placementToInvalidateAt);
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private:
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void build(std::vector<CollabListType::ObjectInfoPtr> components);
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void traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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void traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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std::pair<DrawingProgramCache::BVHNode*, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> get_bvh_node_fully_containing_recursive(BVHNode& bvhNode, DrawComponent* c);
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void build_bvh_node(BVHNode& node, std::vector<CollabListType::ObjectInfoPtr> components);
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