Improved transform and clipboard paste performance, and share memory between copied brush strokes in some instances
This commit is contained in:
parent
c499f597d9
commit
1d0a7fc495
15 changed files with 115 additions and 61 deletions
|
|
@ -122,19 +122,24 @@ void DrawComponent::check_timers(DrawingProgram& drawP) {
|
|||
}
|
||||
|
||||
void DrawComponent::temp_update(DrawingProgram& drawP) {
|
||||
drawP.compCache.preupdate_component(collabListInfo.lock());
|
||||
if(collabListInfo.lock())
|
||||
drawP.compCache.preupdate_component(collabListInfo.lock());
|
||||
worldAABB = std::nullopt;
|
||||
initialize_draw_data(drawP);
|
||||
}
|
||||
|
||||
void DrawComponent::transform_temp_update(DrawingProgram& drawP) {
|
||||
drawP.compCache.preupdate_component(collabListInfo.lock());
|
||||
worldAABB = std::nullopt;
|
||||
}
|
||||
|
||||
void DrawComponent::final_update(DrawingProgram& drawP, bool invalidateCache) {
|
||||
if(invalidateCache && collabListInfo.lock())
|
||||
drawP.compCache.preupdate_component(collabListInfo.lock());
|
||||
initialize_draw_data(drawP);
|
||||
finalize_update(drawP, invalidateCache);
|
||||
create_collider();
|
||||
calculate_world_bounds();
|
||||
}
|
||||
|
||||
void DrawComponent::transform_update(DrawingProgram& drawP, bool invalidateCache) {
|
||||
if(invalidateCache && collabListInfo.lock())
|
||||
drawP.compCache.preupdate_component(collabListInfo.lock());
|
||||
calculate_world_bounds();
|
||||
}
|
||||
|
||||
void DrawComponent::client_send_place_many(DrawingProgram& drawP, std::vector<CollabListType::ObjectInfoPtr>& comps) {
|
||||
|
|
@ -169,12 +174,6 @@ void DrawComponent::client_send_erase_set(DrawingProgram& drawP, const std::unor
|
|||
drawP.world.con.client_send_items_to_server(RELIABLE_COMMAND_CHANNEL, SERVER_ERASE_MANY_COMPONENTS, ids);
|
||||
}
|
||||
|
||||
void DrawComponent::finalize_update(DrawingProgram& drawP, bool invalidateCache) {
|
||||
if(invalidateCache && collabListInfo.lock())
|
||||
drawP.compCache.preupdate_component(collabListInfo.lock());
|
||||
create_collider();
|
||||
}
|
||||
|
||||
bool DrawComponent::collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld) {
|
||||
return collides_with(camCoords, checkAgainstWorld, camCoords.world_collider_to_coords<SCollision::ColliderCollection<float>>(checkAgainstWorld));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue