Improved transform and clipboard paste performance, and share memory between copied brush strokes in some instances
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c499f597d9
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1d0a7fc495
15 changed files with 115 additions and 61 deletions
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@ -15,11 +15,11 @@
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#define DEFAULT_SMOOTHNESS 5
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void DrawBrushStroke::save(cereal::PortableBinaryOutputArchive& a) const {
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a(d.points, d.color, d.hasRoundCaps);
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a(d->points, d->color, d->hasRoundCaps);
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}
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void DrawBrushStroke::load(cereal::PortableBinaryInputArchive& a) {
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a(d.points, d.color, d.hasRoundCaps);
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a(d->points, d->color, d->hasRoundCaps);
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}
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DrawComponentType DrawBrushStroke::get_type() const {
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@ -35,6 +35,18 @@ std::shared_ptr<DrawComponent> DrawBrushStroke::copy() const {
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return a;
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}
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std::shared_ptr<DrawComponent> DrawBrushStroke::deep_copy() const {
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auto a = std::make_shared<DrawBrushStroke>();
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a->d = d;
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a->coords = coords;
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// Just copy pointers over, brush strokes cant be edited so they can share the same memory
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a->vertices = vertices;
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a->verticesMipMap = verticesMipMap;
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a->bounds = bounds;
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return a;
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}
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void DrawBrushStroke::update_from_delayed_ptr() {
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std::shared_ptr<DrawBrushStroke> newPtr = std::static_pointer_cast<DrawBrushStroke>(delayedUpdatePtr);
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d = newPtr->d;
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@ -63,11 +75,11 @@ void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
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// return;
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SkPaint paint;
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if(d.color.w() == 1.0) // Fully opaque, dont bother with blending
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if(d->color.w() == 1.0) // Fully opaque, dont bother with blending
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canvas->save();
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else
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canvas->saveLayerAlphaf(nullptr, d.color.w());
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paint.setColor4f(SkColor4f{d.color.x(), d.color.y(), d.color.z(), 1.0f});
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canvas->saveLayerAlphaf(nullptr, d->color.w());
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paint.setColor4f(SkColor4f{d->color.x(), d->color.y(), d->color.z(), 1.0f});
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canvas_do_calculated_transform(canvas);
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if(drawSetupData.mipmapLevel == 0)
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canvas->drawVertices(vertices, SkBlendMode::kClear, paint);
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@ -87,9 +99,9 @@ void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
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}
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void DrawBrushStroke::initialize_draw_data(DrawingProgram& drawP) {
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if(!d.points.empty()) {
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if(!d->points.empty()) {
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std::vector<SkPoint> vertexData;
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std::vector<DrawBrushStrokePoint> points = smooth_points(0, d.points.size() - 1, DEFAULT_SMOOTHNESS);
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std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
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auto triangleFunc = [&](Vector2f a, Vector2f b, Vector2f c) {
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vertexData.emplace_back(a.x(), a.y());
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vertexData.emplace_back(b.x(), b.y());
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@ -126,7 +138,7 @@ std::vector<size_t> DrawBrushStroke::get_wedge_indices(const std::vector<DrawBru
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}
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std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points(size_t beginIndex, size_t endIndex, unsigned numOfDivisions) {
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std::vector<DrawBrushStrokePoint>& points = d.points;
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std::vector<DrawBrushStrokePoint>& points = d->points;
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size_t pointsSize = endIndex - beginIndex + 1;
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if(pointsSize < 2)
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@ -170,7 +182,7 @@ std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points(size_t beginInd
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}
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std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points_avg(size_t beginIndex, size_t endIndex, unsigned numOfDivisions) {
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std::vector<DrawBrushStrokePoint>& points = d.points;
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std::vector<DrawBrushStrokePoint>& points = d->points;
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size_t pointsSize = endIndex - beginIndex + 1;
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if(pointsSize < 2)
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@ -201,9 +213,9 @@ std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points_avg(size_t begi
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void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<DrawBrushStrokePoint>& points, unsigned skipVertexCount) {
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const int ARC_SMOOTHNESS = 10;
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const int CIRCLE_SMOOTHNESS = 20;
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std::vector<DrawBrushStrokePoint>& pointsN = d.points;
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std::vector<DrawBrushStrokePoint>& pointsN = d->points;
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if(pointsN.size() == 1 && d.hasRoundCaps) {
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if(pointsN.size() == 1 && d->hasRoundCaps) {
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std::vector<Vector2f> circlePoints = gen_circle_points(pointsN.front().pos, pointsN.front().width / 2.0f, CIRCLE_SMOOTHNESS);
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for(size_t i = 0; i < circlePoints.size(); i++)
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if(passTriangleFunc(pointsN.front().pos, circlePoints[i], circlePoints[(i + 1) % circlePoints.size()])) return;
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@ -228,7 +240,7 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
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vertArray[1] = points[pointsBegin].pos - perpPrev * points[pointsBegin].width * 0.5f;
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newIndex = 2;
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if(d.hasRoundCaps && pointsBegin == 0) {
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if(d->hasRoundCaps && pointsBegin == 0) {
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Vector2f arcDirStart = (convert_vec2<Vector2f>(vertArray[0]) - points[0].pos).normalized();
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Vector2f arcDirEnd = (convert_vec2<Vector2f>(vertArray[1]) - points[0].pos).normalized();
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Vector2f arcDirCenter = (points[0].pos - points[1].pos).normalized();
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@ -320,7 +332,7 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
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for(size_t i = 0; i < arcPoints.size() - 1; i++)
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if(passTriangleFunc(wedgeCenter, arcPoints[i], arcPoints[i + 1])) return;
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}
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else if(d.hasRoundCaps) { // It's the last point, cap it off
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else if(d->hasRoundCaps) { // It's the last point, cap it off
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Vector2f arcDirStart = (convert_vec2<Vector2f>(vertArray[(newIndex + 1) % 3]) - points.back().pos).normalized();
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Vector2f arcDirEnd = (convert_vec2<Vector2f>(vertArray[(newIndex + 2) % 3]) - points.back().pos).normalized();
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Vector2f arcDirCenter = -rectDir;
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@ -335,10 +347,10 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
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void DrawBrushStroke::create_collider() {
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using namespace SCollision;
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if(d.points.empty())
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if(d->points.empty())
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return;
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ColliderCollection<float> strokeObjects;
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std::vector<DrawBrushStrokePoint> points = smooth_points(0, d.points.size() - 1, DEFAULT_SMOOTHNESS);
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std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
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create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
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strokeObjects.triangle.emplace_back(a, b, c);
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return false;
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@ -352,8 +364,6 @@ void DrawBrushStroke::create_collider() {
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add_precheck_aabb_level(0, collisionTree.children);
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bounds = collisionTree.objects.bounds;
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calculate_world_bounds();
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}
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void DrawBrushStroke::add_precheck_aabb_level(size_t level, const std::vector<SCollision::BVHContainer<float>>& levelArray) {
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@ -366,7 +376,7 @@ void DrawBrushStroke::add_precheck_aabb_level(size_t level, const std::vector<SC
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}
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void DrawBrushStroke::vertices_to_draw_data(sk_sp<SkVertices>& vertexDataPtr, const std::vector<SkPoint>& vertexData) {
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if((d.points.size() == 1 && d.hasRoundCaps) || d.points.size() >= 2)
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if((d->points.size() == 1 && d->hasRoundCaps) || d->points.size() >= 2)
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vertexDataPtr = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, vertexData.size(), vertexData.data(), nullptr, nullptr);
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else
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vertexDataPtr = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 0, nullptr, nullptr, nullptr);
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@ -390,7 +400,7 @@ bool DrawBrushStroke::collides_within_coords(const SCollision::ColliderCollectio
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return false;
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bool toRet = false;
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std::vector<DrawBrushStrokePoint> points = smooth_points(0, d.points.size() - 1, DEFAULT_SMOOTHNESS);
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std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
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create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
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toRet = SCollision::collide(checkAgainst, SCollision::Triangle<float>{a, b, c});
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return toRet;
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