Improved transform and clipboard paste performance, and share memory between copied brush strokes in some instances

This commit is contained in:
Yousef Khadadeh 2025-07-29 14:11:36 +03:00
parent c499f597d9
commit 1d0a7fc495
15 changed files with 115 additions and 61 deletions

View file

@ -15,11 +15,11 @@
#define DEFAULT_SMOOTHNESS 5
void DrawBrushStroke::save(cereal::PortableBinaryOutputArchive& a) const {
a(d.points, d.color, d.hasRoundCaps);
a(d->points, d->color, d->hasRoundCaps);
}
void DrawBrushStroke::load(cereal::PortableBinaryInputArchive& a) {
a(d.points, d.color, d.hasRoundCaps);
a(d->points, d->color, d->hasRoundCaps);
}
DrawComponentType DrawBrushStroke::get_type() const {
@ -35,6 +35,18 @@ std::shared_ptr<DrawComponent> DrawBrushStroke::copy() const {
return a;
}
std::shared_ptr<DrawComponent> DrawBrushStroke::deep_copy() const {
auto a = std::make_shared<DrawBrushStroke>();
a->d = d;
a->coords = coords;
// Just copy pointers over, brush strokes cant be edited so they can share the same memory
a->vertices = vertices;
a->verticesMipMap = verticesMipMap;
a->bounds = bounds;
return a;
}
void DrawBrushStroke::update_from_delayed_ptr() {
std::shared_ptr<DrawBrushStroke> newPtr = std::static_pointer_cast<DrawBrushStroke>(delayedUpdatePtr);
d = newPtr->d;
@ -63,11 +75,11 @@ void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
// return;
SkPaint paint;
if(d.color.w() == 1.0) // Fully opaque, dont bother with blending
if(d->color.w() == 1.0) // Fully opaque, dont bother with blending
canvas->save();
else
canvas->saveLayerAlphaf(nullptr, d.color.w());
paint.setColor4f(SkColor4f{d.color.x(), d.color.y(), d.color.z(), 1.0f});
canvas->saveLayerAlphaf(nullptr, d->color.w());
paint.setColor4f(SkColor4f{d->color.x(), d->color.y(), d->color.z(), 1.0f});
canvas_do_calculated_transform(canvas);
if(drawSetupData.mipmapLevel == 0)
canvas->drawVertices(vertices, SkBlendMode::kClear, paint);
@ -87,9 +99,9 @@ void DrawBrushStroke::draw(SkCanvas* canvas, const DrawData& drawData) {
}
void DrawBrushStroke::initialize_draw_data(DrawingProgram& drawP) {
if(!d.points.empty()) {
if(!d->points.empty()) {
std::vector<SkPoint> vertexData;
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d.points.size() - 1, DEFAULT_SMOOTHNESS);
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
auto triangleFunc = [&](Vector2f a, Vector2f b, Vector2f c) {
vertexData.emplace_back(a.x(), a.y());
vertexData.emplace_back(b.x(), b.y());
@ -126,7 +138,7 @@ std::vector<size_t> DrawBrushStroke::get_wedge_indices(const std::vector<DrawBru
}
std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points(size_t beginIndex, size_t endIndex, unsigned numOfDivisions) {
std::vector<DrawBrushStrokePoint>& points = d.points;
std::vector<DrawBrushStrokePoint>& points = d->points;
size_t pointsSize = endIndex - beginIndex + 1;
if(pointsSize < 2)
@ -170,7 +182,7 @@ std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points(size_t beginInd
}
std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points_avg(size_t beginIndex, size_t endIndex, unsigned numOfDivisions) {
std::vector<DrawBrushStrokePoint>& points = d.points;
std::vector<DrawBrushStrokePoint>& points = d->points;
size_t pointsSize = endIndex - beginIndex + 1;
if(pointsSize < 2)
@ -201,9 +213,9 @@ std::vector<DrawBrushStrokePoint> DrawBrushStroke::smooth_points_avg(size_t begi
void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<DrawBrushStrokePoint>& points, unsigned skipVertexCount) {
const int ARC_SMOOTHNESS = 10;
const int CIRCLE_SMOOTHNESS = 20;
std::vector<DrawBrushStrokePoint>& pointsN = d.points;
std::vector<DrawBrushStrokePoint>& pointsN = d->points;
if(pointsN.size() == 1 && d.hasRoundCaps) {
if(pointsN.size() == 1 && d->hasRoundCaps) {
std::vector<Vector2f> circlePoints = gen_circle_points(pointsN.front().pos, pointsN.front().width / 2.0f, CIRCLE_SMOOTHNESS);
for(size_t i = 0; i < circlePoints.size(); i++)
if(passTriangleFunc(pointsN.front().pos, circlePoints[i], circlePoints[(i + 1) % circlePoints.size()])) return;
@ -228,7 +240,7 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
vertArray[1] = points[pointsBegin].pos - perpPrev * points[pointsBegin].width * 0.5f;
newIndex = 2;
if(d.hasRoundCaps && pointsBegin == 0) {
if(d->hasRoundCaps && pointsBegin == 0) {
Vector2f arcDirStart = (convert_vec2<Vector2f>(vertArray[0]) - points[0].pos).normalized();
Vector2f arcDirEnd = (convert_vec2<Vector2f>(vertArray[1]) - points[0].pos).normalized();
Vector2f arcDirCenter = (points[0].pos - points[1].pos).normalized();
@ -320,7 +332,7 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
for(size_t i = 0; i < arcPoints.size() - 1; i++)
if(passTriangleFunc(wedgeCenter, arcPoints[i], arcPoints[i + 1])) return;
}
else if(d.hasRoundCaps) { // It's the last point, cap it off
else if(d->hasRoundCaps) { // It's the last point, cap it off
Vector2f arcDirStart = (convert_vec2<Vector2f>(vertArray[(newIndex + 1) % 3]) - points.back().pos).normalized();
Vector2f arcDirEnd = (convert_vec2<Vector2f>(vertArray[(newIndex + 2) % 3]) - points.back().pos).normalized();
Vector2f arcDirCenter = -rectDir;
@ -335,10 +347,10 @@ void DrawBrushStroke::create_triangles(const std::function<bool(Vector2f, Vector
void DrawBrushStroke::create_collider() {
using namespace SCollision;
if(d.points.empty())
if(d->points.empty())
return;
ColliderCollection<float> strokeObjects;
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d.points.size() - 1, DEFAULT_SMOOTHNESS);
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
strokeObjects.triangle.emplace_back(a, b, c);
return false;
@ -352,8 +364,6 @@ void DrawBrushStroke::create_collider() {
add_precheck_aabb_level(0, collisionTree.children);
bounds = collisionTree.objects.bounds;
calculate_world_bounds();
}
void DrawBrushStroke::add_precheck_aabb_level(size_t level, const std::vector<SCollision::BVHContainer<float>>& levelArray) {
@ -366,7 +376,7 @@ void DrawBrushStroke::add_precheck_aabb_level(size_t level, const std::vector<SC
}
void DrawBrushStroke::vertices_to_draw_data(sk_sp<SkVertices>& vertexDataPtr, const std::vector<SkPoint>& vertexData) {
if((d.points.size() == 1 && d.hasRoundCaps) || d.points.size() >= 2)
if((d->points.size() == 1 && d->hasRoundCaps) || d->points.size() >= 2)
vertexDataPtr = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, vertexData.size(), vertexData.data(), nullptr, nullptr);
else
vertexDataPtr = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 0, nullptr, nullptr, nullptr);
@ -390,7 +400,7 @@ bool DrawBrushStroke::collides_within_coords(const SCollision::ColliderCollectio
return false;
bool toRet = false;
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d.points.size() - 1, DEFAULT_SMOOTHNESS);
std::vector<DrawBrushStrokePoint> points = smooth_points(0, d->points.size() - 1, DEFAULT_SMOOTHNESS);
create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
toRet = SCollision::collide(checkAgainst, SCollision::Triangle<float>{a, b, c});
return toRet;