GUI now (mostly) reacts on tap (left click release) instead of left clicks
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911b7bc91d
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14 changed files with 66 additions and 37 deletions
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@ -18,7 +18,7 @@ void RotateWheel::update(UpdateInputData& io, double* newRotationAnglePtr, const
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},
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.custom = { .customData = this }
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}) {
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selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld);
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selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld, io.mouse.pos);
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Vector2f vecFromCenter = (io.mouse.pos - bb.center()).normalized();
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float distFromCenter = vec_distance(io.mouse.pos, bb.center());
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wheelHovered = selection.hovered && distFromCenter > wheel_start() && distFromCenter < wheel_end();
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