Update README.md, and add workaround to get SVG screenshots working again
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e487731834
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13 changed files with 18 additions and 5 deletions
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@ -63,6 +63,8 @@ void ScreenshotTool::gui_toolbox() {
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});
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if(controls.selectedType != SCREENSHOT_SVG)
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t.gui.checkbox_field("Display Grid", "Display Grid", &controls.displayGrid);
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else
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t.gui.text_label("Note: Screenshot will only capture\nlayer currently being edited");
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if(controls.selectedType != 0)
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t.gui.checkbox_field("Transparent Background", "Transparent Background", &controls.transparentBackground);
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if(controls.imageSize.x() != oldImgSize.x()) {
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@ -273,8 +275,10 @@ void ScreenshotTool::take_screenshot_svg(SkCanvas* canvas, bool transparentBackg
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drawP.world.main.transparentBackground = transparentBackground;
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drawP.world.drawData.drawGrids = false;
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drawP.world.drawData.dontUseDrawProgCache = true;
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drawP.world.drawData.onlyRenderLayerBeingEdited = true;
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drawP.world.main.draw(canvas);
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drawP.world.drawData.onlyRenderLayerBeingEdited = false;
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drawP.world.main.takingScreenshot = false;
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drawP.world.main.transparentBackground = false;
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drawP.world.drawData.drawGrids = oldDrawGrids;
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