Started work on cache for canvas components
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c7842c2924
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15 changed files with 261 additions and 74 deletions
119
src/DrawingProgram/DrawingProgramCache.cpp
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119
src/DrawingProgram/DrawingProgramCache.cpp
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#include "DrawingProgramCache.hpp"
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void DrawingProgramCache::build(std::vector<CollabListType::ObjectInfoPtr> components) {
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bvhRoot = BVHNode();
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unsortedComponents.clear();
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std::erase_if(components, [&](auto& c) {
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if(!c->obj->worldAABB || c->obj->updateDraw) {
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unsortedComponents.emplace_back(c);
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return true;
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}
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return false;
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});
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build_bvh_node(bvhRoot, components);
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}
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void DrawingProgramCache::update(const std::vector<CollabListType::ObjectInfoPtr>& components) {
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if(unsortedComponents.size() >= 1)
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build(components);
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}
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void DrawingProgramCache::add_component(const CollabListType::ObjectInfoPtr& c) {
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unsortedComponents.emplace_back(c);
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}
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void DrawingProgramCache::erase_component(const CollabListType::ObjectInfoPtr& c) {
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auto it = std::find(unsortedComponents.begin(), unsortedComponents.end(), c);
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if(it != unsortedComponents.end())
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unsortedComponents.erase(it);
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else {
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if(!c->obj->worldAABB.has_value())
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return;
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auto bvhNodePair = get_bvh_node_fully_containing_recursive(bvhRoot, c->obj.get());
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if(bvhNodePair.first)
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bvhNodePair.first->components.erase(bvhNodePair.second);
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}
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}
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std::pair<DrawingProgramCache::BVHNode*, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> DrawingProgramCache::get_bvh_node_fully_containing_recursive(BVHNode& bvhNode, DrawComponent* c) {
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SCollision::AABB<WorldScalar>& cAABB = c->worldAABB.value();
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if(!bvhNode.bounds.fully_contains_aabb(cAABB))
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return {nullptr, bvhNode.components.end()};
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auto it = std::find_if(bvhNode.components.begin(), bvhNode.components.end(), [&](const auto& comp) {
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return comp->obj.get() == c;
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});
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if(it != bvhNode.components.end())
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return {&bvhNode, it};
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for(auto& p : bvhNode.children) {
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auto toRet = get_bvh_node_fully_containing_recursive(p, c);
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if(toRet.first)
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return toRet;
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}
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return {nullptr, bvhNode.components.end()};
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}
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void DrawingProgramCache::traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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f(nullptr, unsortedComponents);
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traverse_bvh_run_function_recursive(bvhRoot, aabb, f);
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}
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void DrawingProgramCache::traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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if(SCollision::collide(aabb, bvhNode.bounds) && f(&bvhNode.bounds, bvhNode.components)) {
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for(auto& p : bvhNode.children)
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traverse_bvh_run_function_recursive(p, aabb, f);
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}
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}
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void DrawingProgramCache::preupdate_component(DrawComponent* c) {
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auto it = std::find_if(unsortedComponents.begin(), unsortedComponents.end(), [&](const auto& comp) {
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return comp->obj.get() == c;
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});
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if(it != unsortedComponents.end())
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return;
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else {
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if(!c->worldAABB.has_value())
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return;
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auto bvhNodePair = get_bvh_node_fully_containing_recursive(bvhRoot, c);
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if(bvhNodePair.first) {
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unsortedComponents.emplace_back(*bvhNodePair.second);
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bvhNodePair.first->components.erase(bvhNodePair.second);
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}
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}
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}
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void DrawingProgramCache::build_bvh_node(BVHNode& node, std::vector<CollabListType::ObjectInfoPtr> components) {
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if(components.empty())
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return;
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node.bounds = components.front()->obj->worldAABB.value();
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for(auto& c : components)
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node.bounds.include_aabb_in_bounds(c->obj->worldAABB.value());
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if(components.size() < 50) {
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node.components = components;
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return;
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}
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WorldVec boundsCenter = node.bounds.center();
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std::array<std::vector<CollabListType::ObjectInfoPtr>, 4> parts;
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for(auto& c : components) {
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const auto& cAABB = c->obj->worldAABB.value();
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if(cAABB.min.x() < boundsCenter.x() && cAABB.max.x() < boundsCenter.x() && cAABB.min.y() < boundsCenter.y() && cAABB.max.y() < boundsCenter.y())
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parts[0].emplace_back(c);
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else if(cAABB.min.x() > boundsCenter.x() && cAABB.max.x() > boundsCenter.x() && cAABB.min.y() < boundsCenter.y() && cAABB.max.y() < boundsCenter.y())
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parts[1].emplace_back(c);
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else if(cAABB.min.x() < boundsCenter.x() && cAABB.max.x() < boundsCenter.x() && cAABB.min.y() > boundsCenter.y() && cAABB.max.y() > boundsCenter.y())
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parts[2].emplace_back(c);
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else if(cAABB.min.x() > boundsCenter.x() && cAABB.max.x() > boundsCenter.x() && cAABB.min.y() > boundsCenter.y() && cAABB.max.y() > boundsCenter.y())
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parts[3].emplace_back(c);
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else
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node.components.emplace_back(c);
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}
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for(auto& p : parts) {
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if(!p.empty())
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build_bvh_node(node.children.emplace_back(), p);
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}
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}
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