Started work on cache for canvas components
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15 changed files with 261 additions and 74 deletions
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@ -68,6 +68,7 @@ class DrawComponent {
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#ifndef IS_SERVER
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bool selected = false;
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bool updateDraw = true;
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bool globalCollisionCheck = false;
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@ -99,8 +100,9 @@ class DrawComponent {
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
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void temp_update(DrawingProgram& drawP);
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void final_update(DrawingProgram& drawP);
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void transform_temp_update(DrawingProgram& drawP);
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virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
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virtual void finalize_update(bool colliderAllocated);
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virtual void finalize_update(DrawingProgram& drawP);
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virtual void update(DrawingProgram& drawP) = 0;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) = 0;
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bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, bool colliderAllocated);
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