Client now automatically selects a layer when connected

This commit is contained in:
Yousef Khadadeh 2025-12-31 11:59:53 +03:00
parent ebe4d8e60a
commit 108da82fd4
5 changed files with 96 additions and 75 deletions

View file

@ -703,90 +703,92 @@ void Toolbar::update_notification_gui() {
#endif
void Toolbar::grid_menu(bool justOpened) {
gui.push_id("grid menu");
CLAY_AUTO_ID({
.layout = {
.sizing = {.width = CLAY_SIZING_FIT(300), .height = CLAY_SIZING_FIT(0, 600) },
.padding = CLAY_PADDING_ALL(io->theme->padding1),
.childGap = io->theme->childGap1,
.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP},
.layoutDirection = CLAY_TOP_TO_BOTTOM
},
.backgroundColor = convert_vec4<Clay_Color>(io->theme->backColor1),
.cornerRadius = CLAY_CORNER_RADIUS(io->theme->windowCorners1),
.floating = {.offset = {.x = 0, .y = static_cast<float>(io->theme->padding1)}, .attachPoints = {.element = CLAY_ATTACH_POINT_RIGHT_TOP, .parent = CLAY_ATTACH_POINT_RIGHT_BOTTOM}, .attachTo = CLAY_ATTACH_TO_PARENT}
}) {
gui.obstructing_window();
gui.text_label_centered("Grids");
float entryHeight = 25.0f;
if(main.world->gridMan.grids->empty())
gui.text_label_centered("No grids yet...");
uint32_t toDelete = std::numeric_limits<uint32_t>::max();
gui.scroll_bar_many_entries_area("grid menu entries", entryHeight, main.world->gridMan.grids->size(), true, [&](size_t i, bool isListHovered) {
auto& grid = main.world->gridMan.grids->at(i)->obj;
bool selectedEntry = gridMenu.selectedGrid == i;
CLAY_AUTO_ID({
.layout = {
.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(entryHeight)},
.childGap = 2,
.childAlignment = { .x = CLAY_ALIGN_X_LEFT, .y = CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_LEFT_TO_RIGHT
},
.backgroundColor = selectedEntry ? convert_vec4<Clay_Color>(io->theme->backColor1) : convert_vec4<Clay_Color>(io->theme->backColor2)
}) {
gui.text_label(grid->get_display_name());
bool miniButtonClicked = false;
if(main.world->gridMan.grids) {
gui.push_id("grid menu");
CLAY_AUTO_ID({
.layout = {
.sizing = {.width = CLAY_SIZING_FIT(300), .height = CLAY_SIZING_FIT(0, 600) },
.padding = CLAY_PADDING_ALL(io->theme->padding1),
.childGap = io->theme->childGap1,
.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP},
.layoutDirection = CLAY_TOP_TO_BOTTOM
},
.backgroundColor = convert_vec4<Clay_Color>(io->theme->backColor1),
.cornerRadius = CLAY_CORNER_RADIUS(io->theme->windowCorners1),
.floating = {.offset = {.x = 0, .y = static_cast<float>(io->theme->padding1)}, .attachPoints = {.element = CLAY_ATTACH_POINT_RIGHT_TOP, .parent = CLAY_ATTACH_POINT_RIGHT_BOTTOM}, .attachTo = CLAY_ATTACH_TO_PARENT}
}) {
gui.obstructing_window();
gui.text_label_centered("Grids");
float entryHeight = 25.0f;
if(main.world->gridMan.grids->empty())
gui.text_label_centered("No grids yet...");
uint32_t toDelete = std::numeric_limits<uint32_t>::max();
gui.scroll_bar_many_entries_area("grid menu entries", entryHeight, main.world->gridMan.grids->size(), true, [&](size_t i, bool isListHovered) {
auto& grid = main.world->gridMan.grids->at(i)->obj;
bool selectedEntry = gridMenu.selectedGrid == i;
CLAY_AUTO_ID({
.layout = {
.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
.childGap = 1,
.childAlignment = {.x = CLAY_ALIGN_X_RIGHT, .y = CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_LEFT_TO_RIGHT
}
.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(entryHeight)},
.childGap = 2,
.childAlignment = { .x = CLAY_ALIGN_X_LEFT, .y = CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_LEFT_TO_RIGHT
},
.backgroundColor = selectedEntry ? convert_vec4<Clay_Color>(io->theme->backColor1) : convert_vec4<Clay_Color>(io->theme->backColor2)
}) {
if(gui.svg_icon_button_transparent("visibility eye", grid->visible ? "data/icons/eyeopen.svg" : "data/icons/eyeclose.svg", false, entryHeight, false)) {
miniButtonClicked = true;
grid->visible = !grid->visible;
NetworkingObjects::generic_serialized_class_send_update_to_all<WorldGrid>(grid);
gui.text_label(grid->get_display_name());
bool miniButtonClicked = false;
CLAY_AUTO_ID({
.layout = {
.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
.childGap = 1,
.childAlignment = {.x = CLAY_ALIGN_X_RIGHT, .y = CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_LEFT_TO_RIGHT
}
}) {
if(gui.svg_icon_button_transparent("visibility eye", grid->visible ? "data/icons/eyeopen.svg" : "data/icons/eyeclose.svg", false, entryHeight, false)) {
miniButtonClicked = true;
grid->visible = !grid->visible;
NetworkingObjects::generic_serialized_class_send_update_to_all<WorldGrid>(grid);
}
if(gui.svg_icon_button_transparent("edit pencil", "data/icons/pencil.svg", false, entryHeight, false)) {
miniButtonClicked = true;
main.world->drawProg.modify_grid(grid);
stop_displaying_grid_menu();
}
if(gui.svg_icon_button_transparent("delete trash", "data/icons/trash.svg", false, entryHeight, false)) {
miniButtonClicked = true;
toDelete = i;
}
}
if(gui.svg_icon_button_transparent("edit pencil", "data/icons/pencil.svg", false, entryHeight, false)) {
miniButtonClicked = true;
main.world->drawProg.modify_grid(grid);
stop_displaying_grid_menu();
}
if(gui.svg_icon_button_transparent("delete trash", "data/icons/trash.svg", false, entryHeight, false)) {
miniButtonClicked = true;
toDelete = i;
if(Clay_Hovered() && io->mouse.leftClick && isListHovered && !miniButtonClicked) {
gridMenu.selectedGrid = i;
if(io->mouse.leftClick >= 2) {
main.world->drawProg.modify_grid(grid);
stop_displaying_grid_menu();
}
}
}
if(Clay_Hovered() && io->mouse.leftClick && isListHovered && !miniButtonClicked) {
gridMenu.selectedGrid = i;
if(io->mouse.leftClick >= 2) {
main.world->drawProg.modify_grid(grid);
stop_displaying_grid_menu();
}
}
}
});
if(toDelete != std::numeric_limits<uint32_t>::max())
main.world->gridMan.remove_grid(toDelete);
gui.left_to_right_line_layout([&]() {
bool addByEnter = false;
gui.input_text("grid text input", &gridMenu.newName, true, [&](GUIStuff::SelectionHelper& s) {
addByEnter = s.selected && io->key.enter;
});
if(gui.svg_icon_button("grid add button", "data/icons/plusbold.svg", false, GUIStuff::GUIManager::SMALL_BUTTON_SIZE) || (addByEnter && !gridMenu.newName.empty())) {
main.world->gridMan.add_default_grid(gridMenu.newName);
main.world->drawProg.modify_grid(main.world->gridMan.grids->at(main.world->gridMan.grids->size() - 1)->obj);
stop_displaying_grid_menu();
}
});
if(toDelete != std::numeric_limits<uint32_t>::max())
main.world->gridMan.remove_grid(toDelete);
gui.left_to_right_line_layout([&]() {
bool addByEnter = false;
gui.input_text("grid text input", &gridMenu.newName, true, [&](GUIStuff::SelectionHelper& s) {
addByEnter = s.selected && io->key.enter;
});
if(gui.svg_icon_button("grid add button", "data/icons/plusbold.svg", false, GUIStuff::GUIManager::SMALL_BUTTON_SIZE) || (addByEnter && !gridMenu.newName.empty())) {
main.world->gridMan.add_default_grid(gridMenu.newName);
main.world->drawProg.modify_grid(main.world->gridMan.grids->at(main.world->gridMan.grids->size() - 1)->obj);
stop_displaying_grid_menu();
}
});
bool dropdownHover = false;
if(io->mouse.leftClick && !Clay_Hovered() && !justOpened && !dropdownHover)
stop_displaying_grid_menu();
bool dropdownHover = false;
if(io->mouse.leftClick && !Clay_Hovered() && !justOpened && !dropdownHover)
stop_displaying_grid_menu();
}
gui.pop_id();
}
gui.pop_id();
}
void Toolbar::stop_displaying_grid_menu() {