Grids are identified using ServerClientIDs instead of name

This commit is contained in:
Yousef Khadadeh 2025-09-24 13:32:50 +03:00
parent 54942ee2dc
commit 0c0d7d8439
11 changed files with 70 additions and 69 deletions

View file

@ -195,18 +195,14 @@ void WorldGrid::set_remove_divisions_outwards(bool v) {
subdivisions = std::max<uint32_t>(subdivisions, 2);
}
bool WorldGrid::get_remove_divisions_outwards() {
return removeDivisionsOutwards;
}
void WorldGrid::set_subdivisions(uint32_t v) {
subdivisions = v;
if(removeDivisionsOutwards)
subdivisions = std::max<uint32_t>(subdivisions, 2);
}
uint32_t WorldGrid::get_subdivisions() {
return subdivisions;
std::string WorldGrid::get_display_name() {
return name.empty() ? "New Grid" : name;
}
void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawData) {