Grids are identified using ServerClientIDs instead of name
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11 changed files with 70 additions and 69 deletions
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@ -195,18 +195,14 @@ void WorldGrid::set_remove_divisions_outwards(bool v) {
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subdivisions = std::max<uint32_t>(subdivisions, 2);
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}
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bool WorldGrid::get_remove_divisions_outwards() {
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return removeDivisionsOutwards;
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}
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void WorldGrid::set_subdivisions(uint32_t v) {
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subdivisions = v;
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if(removeDivisionsOutwards)
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subdivisions = std::max<uint32_t>(subdivisions, 2);
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}
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uint32_t WorldGrid::get_subdivisions() {
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return subdivisions;
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std::string WorldGrid::get_display_name() {
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return name.empty() ? "New Grid" : name;
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}
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void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawData) {
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