Rebuild cache when framerate drops significantly from uncached objects
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4 changed files with 54 additions and 19 deletions
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@ -57,7 +57,14 @@ class DrawingProgramCache {
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void invalidate_cache_at_aabb_before_pos(const SCollision::AABB<WorldScalar>& aabb, uint64_t placementToInvalidateAt);
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void invalidate_cache_at_optional_aabb_before_pos(const std::optional<SCollision::AABB<WorldScalar>>& aabb, uint64_t placementToInvalidateAt);
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void clear();
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void draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, uint64_t* lastDrawnComponentPlacement = nullptr, std::optional<SCollision::AABB<WorldScalar>> drawBounds = std::nullopt);
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struct DrawComponentsToCanvasOptionalData {
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uint64_t* lastDrawnComponentPlacement = nullptr;
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std::optional<SCollision::AABB<WorldScalar>> drawBounds;
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std::chrono::microseconds* timeToDrawUnsortedComponents = nullptr;
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};
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void draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, DrawComponentsToCanvasOptionalData optData);
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const std::vector<CollabListType::ObjectInfoPtr>& get_unsorted_component_list() const;
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const std::chrono::steady_clock::time_point& get_last_bvh_build_time() const;
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void clear_own_cached_surfaces();
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